Maybe you haven’t been convinced by a good enough argument. Maybe you just don’t want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?
In my case: I don’t think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don’t have to dilute it with easier or harder modes that aren’t actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can’t really accept making the game worse so that some people get to play it. They wouldn’t actually be playing the same game after all…
Pronouns. I get that they matter a lot to some people, and of course it’s super annoying (if not worse) to be referred to in the wrong way, but I find it unreasonable to demand being referred to something outside of the gender binary, simply because that’s the way language works.
I am aware that English has used “they” for a person of unknown gender for ages, but for one, I don’t think it’s something that you should demand people call you when they actually know your gender, but also I really hate that this is making its way into other languages like my own, that has never had this convention. Inventing entirely new pronouns is just ridiculous, I have a hard enough time to remember your name.
I am also aware that language evolves, but this is not evolution, it’s forced, and if one group of people can try to force a change they prefer, I’m as much in my right to resist it if I don’t like it.
People are super passionate about this though and in fifty years I’m sure I’ll be seen as a fossil for not getting with the times now - in fact I’m sure certain people see me like this now.
Zzzz
Yeah I support trans rights. If you are consistent I’ll use your preferred pronouns. I don’t care what bathroom people use. Health care is between you and your doctor. I only care about what genitals you have if we are going to be doing things with each others genitals.
That said so many trans people are complete assholes about it. I’m on your side but fuck so many of you are annoying jerks.
I remember when gays started coming out of the closet and they handled it better. Polite but firm about being treated fairly. The trans community is making more foes then friends the way they are acting.
Just use 他
He = 他
She = 他
Chinese Language Supremacy!
(Disclaimer: I have Chinese Ancestry)
I know, right? The pronoun for third-person female did not exist historically. When western culture hit China 100 years ago, they swap out the part where it means ‘human’ to make a new word.
Now when someone wants to refer to one in a gender-neutral way, they naturally write out the phonetic ‘ta’, as if the gender-neutral word is for male only.🤦
Same goes for second-person pronoun in Taiwan.
Stop these bullshits! The Chinese language does not need to address the gender! Figure that out in context! If you are writing and don’t want to confuse your reader, just use the name!
I know a few trans or nonbinary folks. They either go by he, she, or they. I have yet to meet someone who doesn’t. Then again I live in a weird progressive rural community.
But if someone asks me to refer to them a particular way, sure what not? It means more to them than it means to me.
I think TTRPGs should be unbalanced. Balance is a construct of games, and the fictional worlds the players will interact with are less immersive when everything is predictably tuned and equal. I think the fiction of a rogue being about as good as a fighter at combat is stupid. I think rust monsters and undead creatures that hurt your stats are way better than dire boars and skeletons who just shoot you with bows. I think that when rocks fall, things should die. These all contribute to the fantasy world seeming more dangerous, more ‘real’, like a spectral hand isn’t shielding you from the worst the world has to offer.
I also recognize this is my dark fantasy bias yapping away
Veganism. I don’t have any problems with most vegans. Most go through a phase of trying to convert you, but the ones I know and associate with have come out the other side. We all know that these positions would make the world a better place. I don’t think I have the will to do it. Might be wrong though.
OP, you’ve made the classic mistake of putting your opinion in the post instead of as a comment, now everyone is replying to your opinion in top level comments instead of your question.
This is the best practice, especially for AskLemmy but it also applies to news and other media threads. It’s best to put your personal thoughts and opinions in a top-level reply, while keeping the post body to clarifications or summary of the posted question or media.
I’ll answer your question!
Pretty sure I’m on the wrong side of vegetarianism. I love animals, I think they’re worthy of love and consideration from us. I know becoming a vegetarian or vegan would reduce harm to animals, and I’m pretty sure it’s the morally correct thing to do. It’s also hard, it’s alienating, and I know every time I’ve attempted it in the past it’s triggered disordered eating.
My current stance is that society should embrace vegetarianism. If the government were to make a law granting animals status that protected them from being killed for food, I’d support that as a moral good. However, I’m not willing to be fully vegetarian in a carnivorous society, there are too many drawbacks. I know this is hypocritical and kinda intellectually pathetic of me but there it is :(
My mother does wildlife rescues, birds are mostly, then goes home and cooks a roast chicken.
She knows it’s hypocritical. Cognitive dissonance is weird.
Also, it’s not so alienating. I attend dinners with my family, and I’ll eat roast vegies, and bring a side-dish for myself. Over time a few of my friends became vegan (I didn’t convince them to) and it’s exciting to share recipes.
If nothing else, reduce your meat intake over time.
As with most changes people make, the more drastic, the more unlikely it is to stick.
When I became vegan I was a slut for KFC burgers, and I “failed” a few times, but I just kept reminding myself it’s not good for anyone, and mustered up the will power to drive past, and eat at home instead.
I’ve definitely reduced my intake, I just can’t apply the principle in a strict way. And the “alienating“ comment is just my own experience, I’m glad you didn’t have that issue! This isn’t intended to dissuade anyone from trying to be vegetarian, like I said I think I’m on the wrong side of this. It just personally has been difficult to fully align my moral principles and my actions on this matter.
You’re not alone in not living up to your principles, virtually nobody can.
I once tried to vet all the products I was buying to make sure I wasn’t contributing to slave labour, or deforestation, or animal exploitation, and it was exhausting.
It was good to identify brands which were absolute villains, and I still avoid them like the plague, but the amount of willpower it takes to travel to multiple stores and pick only the lesser of evils is something I’m not capable of right now.
I make gradual improvements, which is sustainable.
I am dead-set on repairing what I can, and hate spending money on new things.
Good example. I also feel like vegetarianism is probably correct, but I still haven’t gone that way.
I’m all in on lab grown protein
Opinions change, but sometimes the discussion doesn’t come up a second time. There are more than a few positions I’ve taken that I’ve since changed my mind about, one of which is certifications. While not necessarily a requirement in IT, having one would be immensely helpful right now, and so would having any kind of degree. Not only would it assist with a job search, but I’ve also been looking into moving to another country, and these things are almost always listed as something they look for during approval.
I’ve also been on the wrong side of whether or not to change career paths.
I’m trying to get back into gaming, and one of the things I appreciate most is a true, authentic experience that the developer intended, not something that was trimmed down or made easier for the sake of bringing in the most money or using other gimmicks to increase player count. I used to think it was best to include an easy mode, but after experiencing it, I can see it’s really not the same game, like you said. This was a relatively recent realization, too, one that I didn’t know I was on the wrong side of until I saw it firsthand.
Distro choice is another issue. I didn’t want to admit that I’ve fallen behind on that one, but I’m trying to get into some of the gaming-specific distros now after seeing what’s available.
I’ve been doing a lot of self-reflection, and these are just a few of the things I’ve realized I was wrong about. It’s not that I needed to be convinced of anything; I just couldn’t admit it for whatever reason. I’m trying to work on a lot of things right now.
It’s hard for me to know whether or not I’m on the wrong side of an argument. When people turn into bastards and brigade on me whenever I make an opinion on things. It’s hard to tell sometimes because, maybe their asshole-ness just validates what I expressed and I’ actually in the right. Who knows.
Imo, games shouldn’t have an easy or a hard mode. They should progress from easy to hard. Think super mario world.
I generally agree, but I will say, it’s damn hard to get back into games like this after time passes.
The most extreme example would be Super Mario Maker, where some custom levels need game knowledge from a wide array of the various games, so if you don’t know that in SM2 you can pickup snowballs, you might get stuck for a while.
A normal example would be like Vanquish, where if you take a break near the end of the game the sheer level of technical necessity the game requires can make it very difficult to get back into it.
But those are extreme examples. Another example would be something like Mario Kart or Super Smash Bros., where everyone has their sort of muscle memory with these games. I played Melee competitively and I came back to the game and it was like riding a bike, or a Souls game, while hard, is just one boss at a time and the game itself doesn’t have too much technical growth.
Adding an easy or “story” mode to a game doesn’t inherently make it worse. You can still play it with difficulty cranked up to “Dark Souls” or whatever. The fact that there is a separate mode that others can use does not affect you; you need not use it yourself.
“Story mode” is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else. Instead of cheapening the game, it actually expands its influence on the world.
All that being said, no, no game is strictly obligated to be accessible, but why cheapen your art by not making it so?
“Story mode” is actually an accessibility option in disguise: it can let people who have difficulty with fine motor control, reaction times, or understanding visual and auditory prompts to enjoy the art alongside everyone else.
This is very insightful.
I have an experience relating to game difficulty and accessibility that you would probably appreciate.
I was playing Rimworld for the first time, and because I was aware of how huge disasters that wipe out most of your work (that you can sometimes build back from) is a part of the game, I felt bad about playing the game on the mode that allows you to load earlier saves; I would find losing progress in this way more stressful than fun, so I wanted the ability to reverse poor fortune or choices, even if it felt like I was “dishonouring the intended experience”.
However, a friend (who was the reason I had bought Rimworld in the first place, and who enjoyed the chaos of no-save mode) pointed out that whilst the no-save mode may be presented as the default, the mode with saves enabled is presented as a perfectly valid way to enjoy the game. This made me feel immensely better about it, and I was able to dispel the silly guilt I was feeling. It highlighted to me the power of how we label difficulty settings and other accessibility settings.
Games are a funny medium.
I mean, if you want your story to reach broad audiences, story mode is good. If you have an artistic vision and can only see your story learned as such, do that. Not supplying story mode is like not supplying condiments at a restaurant. Limiting your client base.
I don’t particularly find the acessibility argument that compelling. Sure, we must make experiences as acessible as possible, but at a certain point the experience gets degraded by it. You can’t make a blind person see a painting, and if you did, it wouldn’t be a painting.
Using this logic, you would have to accept that people that are very good at a given game from the start have a fundamentally different experience to people that are very bad at a given game. And people that are average have another experience again.
So who’s having the “true” experience? Is the good player having a degraded experience because they feel like they’re playing on easy mode? Is the bad player having a degraded experience because they give up half way in? Is the average player having the “intended” experience of each part of the game feeling earned and hard won?
The reality is it’s impossible to give the “intended” experience to everyone regardless. And if the average player experience is the intended experience, having difficulty settings will actually let the other players experience that, not take away from it. If the very good player and the very bad player can fine tune it so their relative experiences are the same as the average player, hard but not impossible, haven’t you actually given the intended experience to more people rather than degrade it?
I think one of the really neat things about games as a medium is that “the experience” is inherently a super malleable concept. Gaming blows my mind when I think about how adaptive you need to be to run a tabletop roleplaying game, like Dungeons and Dragons — no matter how elaborate your plans are, players will always find a way to throw a spanner in the works. Video games have the same unpredictability of how players engage with the world you’ve made, but a much smaller ability to respond and adapt to ensure that they’re getting the correct “intended experience”.
In some respects, I agree with you, because when I play games, I care a lot about the intended experience. However, the reality is that I bring too much of myself to any game that I play to be able to think of my experience in that way, and I think that’s probably one of my favourite aspects of games as a medium — a dialogue between gamer and game developers. Especially because sometimes, the intended experience of a game isn’t well executed; there are plenty of times I have gotten lost or confused in games because the game didn’t sufficiently communicate to me (or other players with similar experiences) what it expected us to do. Part of the role of the game designer/developers role is to be guide the players so they get something resembling the intended experience.
Honestly, part of why I am on the pro-accessibility side of this issue is because I’m a bit of a snob — I think that being able to adapt a message or experience to a diverse audience shows a singularity of vision that’s more powerful than experiences that target a much smaller audience.
For example, let’s say that the subjective difficulty level of a game (the “experience”) equals the “objective difficulty level” of a game (the difficulty setting) minus the player’s skill level. For the sake of this example, let’s imagine that 10 arbitrary units is the correct level of the subjective difficulty level, and above/below that, the experience is degraded; also, let’s say that player skill ranges from 1-10, with most people clustering in the 4-6 range. In that world, if a game could only have one difficulty mode, 15 ish would probably be best, because 15 (objective difficulty) - 5 (average player skill level) = 10 (intended subjective difficulty level). I don’t begrudge game Devs for targeting limited audiences if that’s what they feel capable of, but I do massively respect the craftsmanship of being able to build a game that can serve a subjective 10 to a wide range of people, by having a range of difficulty settings.
How does the existence of an option you never use degrade your experience?
For it to work well the developer has to change the game’s design to allow for the easier mode to work. If they don’t, it wouldn’t offer a good experience for neither the easy mode nor hard mode players.
The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.
Other games simply turn off the ability to die, or something along those lines.
In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.
It would be pretty crappy to never give a description of a painting to a blind person though. Like could you imagine if we never described the Mona Lisa to a blind person and they just to guess what it was a picture of.
That’s pretty much like saying to a person to watch a let’s play of the game rather than play, which is fine but not really the point.
I think it’s sort of a matter of perspective. You may feel like having an easier mode degrades the experience, but for others it makes the game enjoyable/playable to them.
Do you have the same perspective on people that like the sandbox style of the sims games and so would use cheat codes for infinite money? It certainly alters the experience in a way that is different from the intentions of the devs, and to you may degrade the experience of the game, but for other people it elevates the game, and makes it more interesting or fun for them.
A similar argument could be made about the modding scene. Although it’s community driven rather than done by the actual devs of the games, allowing people to mod the game to customize their experience with quality of life mods, or mods that make the game easier/harder allows people to tweak the game more to their tastes and what they’re looking for in a game.
You might say that if a game isn’t appealing to someone they should just play another game. But if the game is very close to the experience they are looking for, but there are a few hangups that are a deal breaker for them, why force them to look for the perfect unicorn game instead of acknowledging that allowing players to cater the game to their own tastes is better. Having an easy mode does nothing to harm you, or your experience of the game, you can still play at your desired difficulty. And it only opens the game up for other people to enjoy.
You can’t make a blind person see a painting. But you can put a braille placard in front of it with a description of the painting. Or have audio tours that describe the paintings. And to you, that may degrade the art, but for someone who otherwise wouldn’t be able to experience it at all, it allows them to at least share somewhat in the experience that everyone else in the exhibit is having.
Good old klapaucius:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:!:! I wish there was some use to me still remembering that word today.
You can also offer an audible description of the painting, and, just so the analogy makes sense, you can warn the audience that hearing the explaination isn’t the experience the author intended to craft.
CrossCode did that…
The point I’m making is that you need not alter the painting. Adding an option to a game does not alter it for those that do not select it.
You’re arguing for letting perfect be the enemy of good. The fact that a blind person can’t perceive the visual aspect of an experience doesn’t mean that they should be excluded entirely.
perfect be the enemy of good
Even worse, deciding that perfect is the enemy of good on behalf of another person.
Given the person has no access to “the perfect”, this is basically exclusion on ableist grounds.
Adding an option to a game
(or an alternative modality like audio description)
Mona Lisa is not a good example here because it is a single work. Games are mass-producible. If you steal Mona Lisa no-one can experience any more. If you add a story mode to the game, nothing at all is reduced from other modes of the game.
Additionally, if you consider strictly simulation games, their difficulty is just a configuration of different amounts and pacing of things happening in the game. There is no foundation on which number configurations are more correct than others.
By extension, all games simulate a real or imaginary world, and these numbers’ configuration are in the control of the designer. Again, no one of the possible worlds is inherently more privileged than others.
I am always on the right side of any discussion. Otherwise I wouldn’t be on that side.
I have been bashed for saying sth similar in response to “you think your opinions are better than other people’s opinions”. Duh, yeah? Otherwise I would hold the other opinion.
A lot of people seem to feel this way. Don’t let it become a tautology, however. It’s your opinion because you think it’s correct, NOT it’s correct because it’s your opinion. For example, plenty of folks justify homophobia because gay people make them feel icky and never examine whether or not their intuition is actually correct. You still have a responsibility to examine your conclusions on a topic and readjust as necessary!
It’s your opinion because you think it’s correct, NOT it’s correct because it’s your opinion.
Exactly this.
I’m glad you are like that, but dometimes people want to be convinced of the opposite side but haven’t been able to, yet.
Yep. I don’t argue for things I don’t believe are the side I should be on. Sometimes I make tongue-in-cheek arguments (think A Modest Proposal) but that’s not in a discussion. I don’t get into arguments as a sport or to make people angry, so why ever be on a side I think is ‘wrong’?
I don’t think any games are obliged to offer an easy mode.
That’s a valid stance. It’s ok to make art which is not intended for everyone, or even the majority.
However, if you’re charging people money for it and they are surprised by the difficulty and can’t enjoy it as a result, I think that could be a potential ethical issue. But if you make it clear it’s a difficult, challenging game, then I see no problem.
Removed by mod
The last decade has brought a lot of clarity to me on this. People follow the herd and are tribal. If a movement gains enough momentum, most people will go along with it even if it’s “against their principles”. There are very few people that will stand up in front of an advancing hoard and say “Stop! This is wrong.”
I suspect Nazi Germany was the same. Most people will have accepted what was happening as the price of an easy life, and it wasn’t until it was too late that they realised what had happened.
The right way to comment on this post is not to answer OPs question, but rather offer your take on their take.
I did all the things at once!
Asking (paraphrasing) “hey what are you wrong about but unwilling to admit?” and then sticking a (metaphorical) “I think Nickleback is a pretty good band” opinion in the middle of it feels like a harder challenge than the designers of AskLemmy were intending
That is why askreddit banned “I’ll start”, half the comments were replies to the OP instead of sharing their own experiences.
I thought about it a bit when making this post and I felt like not giving an example would make people come with crazy political opinions which would probably be a bad time. Maybe it still wasn’t the best approach, admittedly.
Maybe giving the example in a separate top-level comment would have worked better. Interesting discussion either way, though.
I mean, nickelback is a pretty good band.
Maybe even the best metal band ever
Iron Maiden? Goldfinger? Led Zeppelin? So many better metal bands, come on!!
Said like someone who never wanted to be a rock star
There isn’t really a “right” side to that one. If developers want to disappoint some potential customers and leave money on the table by not creating an easy mode, that’s their prerogative.
Maybe? I feel like the developers have the prerogative to decide to include it or not, but with the way the discourse has gone it certainly feels like I’m in the wrong here.
Point 1: If adding an easy mode legitimately degrades the “hard core” game, that’s one thing. But unless you were on the development team, how would you know if it had?
Point 2: I don’t think it’s wrong, but I do think it’s… let’s say unskillful in the Buddhist sense. Not immoral so much as clumsy.
People who self-identify as gamers and tie their sense of pride/self-worth to their gaming prowess are cringe. It’s cringey to not want there to be easy modes when nobody’s forcing you to play them.