Eventually, Kars stopped thinking.
[he/him]
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Eventually, Kars stopped thinking.
hahaha
*sobs*
a little bit. i don’t respect magic and think the hubris of wishing for something objectively bad is funny
i wish everyone who dies goes to hell no matter what
beepokes
yeah well i can conceive of it perfectly fine so maybe that’s a skill issue
Oh man.
I put way too much time into this game. I’ve never hit the post grandpa endgame stuff (because it wasn’t really there at the time) but I have hit the grandpa milestone on each farm type.
Weirdly enough, the farm always ends up being an ancient fruit brewery by the time I’m done. Speaking of, I’d better boot up my newest save and throw some of those fruits into the seed machine, that greenhouse won’t fill itself! Game’s alright.
Yeah, that’s the one!
boo. Oh well, at least there’s that other sims-like in development i’m blanking on the name of.
Hey hey, I found it again! The game was “Nightcaster: Defeat the Darkness”. Looking over the summary on wikipedia, I think why I always had trouble finding it was because the timetravel situation is more of a suspended animation sort of thing, rather than explicit time travel.
No but that game looks right up my alley, thanks for bringing it up
I did. At one point, i was determined to find the name of this weird xbox era game where your MC learns magic and travels through time, becoming old and crusty along the way.
I did at one point find it, and made a mental note to emulate it, but now its lost again… Maybe I’ll find it again, who knows.
Me too, my son’s name is Heroism 9!
Local fuckup reclaims a meager portion of his dignity using this one weird trick
Couldn’t we send out two devices in different directions, wait a decade, have them shine light at eachother simultaneously, record when they receive the light, then send the times back to earth?
I’m frothing at the mouth for some alchemy buffs. I want my teammates to be excited to have an alchemist in the team, and not have to pester them to accept faustian bargains for what amounts to a +1 to a single roll every adventuring day.
I want alchemy bonuses to become status bonuses.
I want bombs to all go up a dice size and add the creator’s int by default (they’re consumable weapons, they should be good).
I want poisons to use the alchemist’s class DCs.
I want saveless weapon oils for poison immune enemies.
I want more inhaled poisons for battlefield control and area denial.
I want more contact poisons for trapmaking.
I actually don’t care too much about master weapon proficiency, i just want to have the unique stuff alchemists can do be more viable and attractive to their teammates.
Or gorillas with coconut-based weaponry that fires in spurts
i’m so tired of governments doing shit.
Cataclysm DDA, if it counts. There’s usually a lot of time between stable releases, and by the time they come out, it usually feels like a completely different game.