[he/him]

Mastodon: @[email protected]

  • 17 Posts
  • 551 Comments
Joined 10 months ago
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Cake day: September 5th, 2023

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  • Oh man.

    I put way too much time into this game. I’ve never hit the post grandpa endgame stuff (because it wasn’t really there at the time) but I have hit the grandpa milestone on each farm type.

    Weirdly enough, the farm always ends up being an ancient fruit brewery by the time I’m done. Speaking of, I’d better boot up my newest save and throw some of those fruits into the seed machine, that greenhouse won’t fill itself! Game’s alright.










  • I’m frothing at the mouth for some alchemy buffs. I want my teammates to be excited to have an alchemist in the team, and not have to pester them to accept faustian bargains for what amounts to a +1 to a single roll every adventuring day.

    I want alchemy bonuses to become status bonuses.

    I want bombs to all go up a dice size and add the creator’s int by default (they’re consumable weapons, they should be good).

    I want poisons to use the alchemist’s class DCs.

    I want saveless weapon oils for poison immune enemies.

    I want more inhaled poisons for battlefield control and area denial.

    I want more contact poisons for trapmaking.

    I actually don’t care too much about master weapon proficiency, i just want to have the unique stuff alchemists can do be more viable and attractive to their teammates.