Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.
Just like real life.
Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.
Game is not open-source.
Does not run fluently on a modern computer in 2024.
Requires internet connectivity even though single-player.
Enemies get way harder as you progress through the game and upgrade your weapons, making all these upgrades essentially useless.
Earned levels increase your character’s size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.
You have to spend your earned money after every round. You cannot save it to learn what skills you actually need and then bulk-buy later.
When you die you have to re-start from the beginning. From the very beginning.
Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.
Dialogue system that gives you 3+ options which change literally nothing
Oh, Bethesda is in this?
No feedback when hitting enemies, besides generic blood splashing and maybe a stumble
Way more health than is necessary or interesting on enemies
Combat system is mindless and boring
Quests are full of “go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end” on loop.
The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.
2? More like:
The game has lots of bugs that were in the previous 7 games, and were patched in the fan-patches of all of the previous 7 games.
I encountered bugs playing Starfield that I also experienced in unmodified Morrowind, a game from 20 years and 7 games before SF
Its pathetic and embarrassing afaic, I’d be fired if my work had the same issues someone else fixed 7 iterations ago and i keep breaking it again
Out of curiosity what’s the morrowind bug?
I legit can’t remember now which specific one it was a year later. I think it had something to do with items and physics, I just remember being incredibly frustrated at seeing something I’d also seen in a semi-recent unmodded Morrowind playthrough (my first ever so the bugs were FRESH in my mind as I’d never seen them in a playthrough before)
And yet I still see people posting Skyrim screenshots and praising it… What a mediocre p.o.s.
Enemies leap directly at your camera while screeching like howler monkeys.
> Yes
> Sarcastic yes
> Reluctant yes
> No
> No
Okay, well I’m gonna take that as a yes
No, but actually yes but not right now.
All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.
NPC: My husband was killed!
1: Sorry for your loss…
2: It’s about time!1: pfft sorry for your loss 🙄 tell someone who cares 🥱
2: It’s about time we found the MF who did this! Let’s go hunt him down!
Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like ‘I disagree’ which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol
Do you want to die?
A. No
B. No way
C. Definitely notAnd one randomly answers “yes” and you need to restart from a save.
Or even worse, there’s an entire gradient, but what they actually bothered to put in the middle is boring and pointless.
Or there’s a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue
Or the tone of the actual responses doesn’t match the text for the selection of the responses.
“Do you accept the mission?”
- Yes
- No, thanks
- Maybe…
Option 3 actually declares war on quest giver.
Oh and one that just happened to me last night:
Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you’re talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it’s no big deal that I had to kill the blacksmith. At least I don’t have to listen to the pounding metal when I spawn above him anymore).
In BG3 Lae’zel asked to be with me and she said “if not now, then later” and I said something like “no thanks” and it permanently locked me out of romancing her.
Fallout 3 lol
Or just all bad choices.
Although it has a PC version nothing can be configured.
30fps
You mean erratically fluctuating 3-30FPS just as the game wants you to go through a jump puzzle that requires precise timing and of course physics calculations are based on display FPS.
Doom3
ah, I can’t believe you’ve done this
Full screen only. Game crashes if you try to exit in any way.
Ugh the worst. No graphics settings beyond “vysnc” and whether you want a fullscreen or not.
Menus use a virtual mouse cursor even though you’re playing with a controller.
Don’t forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.
I want to find the person who decided that was the way. Hold actions are great, if there’s ALREADY a press action and you’re out of buttons. If there’s no press action and I have to hold your button just because, you’re bad designers. If you’re THAT worried about someone doing something on accident, give me the option to disable it. You don’t get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.
Just started playing rdr 2 and this has been such a pain in the arse.
Yeah, it’s a great mechanic when it makes sense. I hate when they shoehorn it into everything though.
Eh. I kinda prefer Hogwarts Legacy doing that rather than asking “are you sure you want to save”.
Why would anyone play Hogwarts Legacy?
An every menu has animations for each entry.
Laughs in Steam Deck touchpad controls
Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.
Oh my wife would love this game, that’s basically all she likes to do in games. Someone needs to just make thief simulator for her.
Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn’t beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.
All I did was hunt in the game. It was one of the best hunting games of all time.
Have you played RDR2? Those games have been suggested to me, but I have yet to get around to them. Are they worth playing still?
Bro fucking really?
RDR2 can be very tedious because Rcosktar hates giving players movement control over the character because muh immersion (highly recommend the first person mode), and it has a heavy dosage of cinematic shit, but god damn
It was one of the best games I’ve ever played. I just finished another playthrough recently.
I have only played the first one so all my opinions about the game are from reviews I read. I heard it’s better than the first one and one of the games you should play.
I’m just jealous you’ll get to play RDR2 for the first time. I’ll never have my first time with it again.
I had 2 weeks off work years ago (don’t worry, I’m not American, I get 4 weeks every year, this was just ONE instance of me taking PTO), but my plans for the vacation were canceled… And I had nothing to do. Lo’ and behold, an xbox with RDR2 on it, for me to use when bored.
I essentially worked a full time job playing RDR2 that vacation and regretted none of it. Would’ve been happier to experience it the first time on my PC instead of a base Xbox One, but it’s what I had available to me at that time. This was before the PC release, I’m normally a PC gamer and don’t own any consoles myself.
I had something like this with Final Fantasy IX. Like two-thirds of the way through the game, there’s a minigame that crops up where you have to use a chocobo to walk around these tiny scenes and peck to try to echolocate hidden treasures within a time limit. And I don’t know why, but I got totally addicted to that stupid little minigame, to the point that I kind of broke my brain and had to stop playing the entire game. I did later see some dorm mates in college getting frustrated with that task and get to just zip right through it for them, though, which made it feel slightly less like a savage waste of my lifespan.
The inventory is tetris-style. Lots of items arent squares or rectangles. Items do stack, but you can get them only by selecting and choosing “Take one/Take half/Take X”. If you drop something it is GONE.
That’s just an Elder Scrolls game, and I love it, for some reason.
This did not bother me at all in Skyrim honestly.
Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick
Wow, my controller just broke on it’s own. It was right there on my desk, and then I read your comment, and it snapped itself in half.
At least it was a quick death.
a worthy one at that compared to the alternative
What was that game? I know I played it, but I can’t recall what it was!
With tap-to-move mechanics, I’ve seen many, but I only recall Terraria having it hardcoded in.
In that game you can get certain items that allow you to dodge by double-tapping A or D; it just happens that for some reason you may want to slowly move towards a boss, and with a keyboard you can only do so by mashing A or D.
If you mash too slowly, you’re too slow, if you mash too quickly, you ram the boss.Also, cliffs range from annoying (in the late game) to deadly (in the early game).
Pointless inventory management and crafting.
inventory expansion slots only available for
purchaserent with real money.pay to win gacha/lootbox mechanics
“Losing the 50/50”
Inventory is limited by item weight.
Discarding items requires 3+ button presses (per item)
And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.
Ugh I hate games with weighted inventory.
I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.