• gandalf_der_12te@discuss.tchncs.de
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    7 days ago

    Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.

  • gandalf_der_12te@discuss.tchncs.de
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    7 days ago

    Earned levels increase your character’s size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.

  • ArbitraryValue@sh.itjust.works
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    9 days ago

    Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.

        • PuddleOfKittens@sh.itjust.works
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          9 days ago

          No feedback when hitting enemies, besides generic blood splashing and maybe a stumble

          Way more health than is necessary or interesting on enemies

          Combat system is mindless and boring

          Quests are full of “go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end” on loop.

          The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.

          • gamermanh@lemmy.dbzer0.com
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            9 days ago

            2? More like:

            The game has lots of bugs that were in the previous 7 games, and were patched in the fan-patches of all of the previous 7 games.

            I encountered bugs playing Starfield that I also experienced in unmodified Morrowind, a game from 20 years and 7 games before SF

            Its pathetic and embarrassing afaic, I’d be fired if my work had the same issues someone else fixed 7 iterations ago and i keep breaking it again

              • gamermanh@lemmy.dbzer0.com
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                6 days ago

                I legit can’t remember now which specific one it was a year later. I think it had something to do with items and physics, I just remember being incredibly frustrated at seeing something I’d also seen in a semi-recent unmodded Morrowind playthrough (my first ever so the bugs were FRESH in my mind as I’d never seen them in a playthrough before)

          • prole@sh.itjust.works
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            9 days ago

            And yet I still see people posting Skyrim screenshots and praising it… What a mediocre p.o.s.

      • CheeseNoodle@lemmy.world
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        8 days ago

        All dialogue options have previews that are nothing like what you actually say (Looking at you Cyberpunk) so you try to apologise for someones loss but the actual dialogue is your character being an utter piece of shit without warning. Getting the true ending and several important pieces of gear require you to never be mean to multiple NPCs.

        • phlegmy@sh.itjust.works
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          8 days ago

          NPC: My husband was killed!

          1: Sorry for your loss…
          2: It’s about time!

          1: pfft sorry for your loss 🙄 tell someone who cares 🥱

          2: It’s about time we found the MF who did this! Let’s go hunt him down!

        • Dagnet@lemmy.world
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          8 days ago

          Reminds me at the start of witcher 3 my brother was playing and some thugs come annoy you, one option was something like ‘I disagree’ which sounds reasonable, so he picked it. That option has Gerald insulting them and jumping straight into a fight, shit escalated fucking quickly lol

    • prole@sh.itjust.works
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      9 days ago

      Or even worse, there’s an entire gradient, but what they actually bothered to put in the middle is boring and pointless.

      • tetris11@lemmy.ml
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        9 days ago

        Or there’s a viable third option, but it got scrapped 10 minutes before launch and all the text is at complete odds to the dialogue

    • Buddahriffic@lemmy.world
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      7 days ago

      Or the tone of the actual responses doesn’t match the text for the selection of the responses.

      “Do you accept the mission?”

      • Yes
      • No, thanks
      • Maybe…

      Option 3 actually declares war on quest giver.

      Oh and one that just happened to me last night:

      Your normal actions still work during dialog so if you press buttons to try to exit out of a dialog, you might accidentally attack the NPC you’re talking to. If you let them kill you, they are still hostile when you return. Need to start a new save to recover. At least they drop the unique key from their shop when you kill them (Dark Souls 1, hopefully it’s no big deal that I had to kill the blacksmith. At least I don’t have to listen to the pounding metal when I spawn above him anymore).

      • JackbyDev@programming.dev
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        7 days ago

        In BG3 Lae’zel asked to be with me and she said “if not now, then later” and I said something like “no thanks” and it permanently locked me out of romancing her.

    • chemical_cutthroat@lemmy.world
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      9 days ago

      Don’t forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.

      • Ookami38@sh.itjust.works
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        9 days ago

        I want to find the person who decided that was the way. Hold actions are great, if there’s ALREADY a press action and you’re out of buttons. If there’s no press action and I have to hold your button just because, you’re bad designers. If you’re THAT worried about someone doing something on accident, give me the option to disable it. You don’t get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.

  • esc27@lemmy.world
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    9 days ago

    Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.

    • Corkyskog@sh.itjust.works
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      9 days ago

      Oh my wife would love this game, that’s basically all she likes to do in games. Someone needs to just make thief simulator for her.

      • Frog
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        9 days ago

        Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn’t beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.

        All I did was hunt in the game. It was one of the best hunting games of all time.

        • Corkyskog@sh.itjust.works
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          9 days ago

          Have you played RDR2? Those games have been suggested to me, but I have yet to get around to them. Are they worth playing still?

          • Vivendi@lemmy.zip
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            9 days ago

            Bro fucking really?

            RDR2 can be very tedious because Rcosktar hates giving players movement control over the character because muh immersion (highly recommend the first person mode), and it has a heavy dosage of cinematic shit, but god damn

            It was one of the best games I’ve ever played. I just finished another playthrough recently.

          • Frog
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            9 days ago

            I have only played the first one so all my opinions about the game are from reviews I read. I heard it’s better than the first one and one of the games you should play.

          • boonhet@lemm.ee
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            8 days ago

            I’m just jealous you’ll get to play RDR2 for the first time. I’ll never have my first time with it again.

            I had 2 weeks off work years ago (don’t worry, I’m not American, I get 4 weeks every year, this was just ONE instance of me taking PTO), but my plans for the vacation were canceled… And I had nothing to do. Lo’ and behold, an xbox with RDR2 on it, for me to use when bored.

            I essentially worked a full time job playing RDR2 that vacation and regretted none of it. Would’ve been happier to experience it the first time on my PC instead of a base Xbox One, but it’s what I had available to me at that time. This was before the PC release, I’m normally a PC gamer and don’t own any consoles myself.

        • monotremata
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          8 days ago

          I had something like this with Final Fantasy IX. Like two-thirds of the way through the game, there’s a minigame that crops up where you have to use a chocobo to walk around these tiny scenes and peck to try to echolocate hidden treasures within a time limit. And I don’t know why, but I got totally addicted to that stupid little minigame, to the point that I kind of broke my brain and had to stop playing the entire game. I did later see some dorm mates in college getting frustrated with that task and get to just zip right through it for them, though, which made it feel slightly less like a savage waste of my lifespan.

    • SharkAttak@kbin.melroy.org
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      8 days ago

      The inventory is tetris-style. Lots of items arent squares or rectangles. Items do stack, but you can get them only by selecting and choosing “Take one/Take half/Take X”. If you drop something it is GONE.

  • Sonotsugipaa@lemmy.dbzer0.com
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    9 days ago

    Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick

    • chemical_cutthroat@lemmy.world
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      9 days ago

      Wow, my controller just broke on it’s own. It was right there on my desk, and then I read your comment, and it snapped itself in half.

      • Sonotsugipaa@lemmy.dbzer0.com
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        9 days ago

        With tap-to-move mechanics, I’ve seen many, but I only recall Terraria having it hardcoded in.

        In that game you can get certain items that allow you to dodge by double-tapping A or D; it just happens that for some reason you may want to slowly move towards a boss, and with a keyboard you can only do so by mashing A or D.
        If you mash too slowly, you’re too slow, if you mash too quickly, you ram the boss.

        Also, cliffs range from annoying (in the late game) to deadly (in the early game).

    • adarza
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      9 days ago

      inventory expansion slots only available for purchase rent with real money.

    • bob_lemon@feddit.org
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      9 days ago

      Inventory is limited by item weight.

      Discarding items requires 3+ button presses (per item)

      • taladar@sh.itjust.works
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        9 days ago

        And then they just drop on the ground in front of you and are immediately picked up again as you move the slightest bit.

      • prole@sh.itjust.works
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        9 days ago

        Ugh I hate games with weighted inventory.

        I like how From Software does it with Souls and Elden Ring, how it measures the weight of what you currently have equipped, and affects how fast you run/roll/etc. Very intuitive, and you don’t get punished for picking up too many items.