It’s been a long time since 11-11-11.
Thank God they lowered the expectations after Starfield.
I know I’m in the minority, but I fucking love Starfield.
It’s a galactic scale zen garden when I need peace.
It’s a shooter/space combat sim when I choose violence.
There’s things that aren’t good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that’s there, but there’s so much to love too, IMHO.
In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there’s no pleasing modern gamers so don’t bother trying, just lean entirely on an IPs nostalgia.
Yeah, I was gonna say. I’m sure it’ll meet my expectations, and I’ll be disappointed.
I don’t blame the MD tbh, if I had to try and make Starfield worth buying I’d fucking quit
Fire Emil and you’ll be on a good start to un-fucking yourselves, Bethesda
I think it will meet my Creation Store fan expectation, and that’s not something I am looking forward to.
How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.
bethesda has one of the least amount of turnover for any gaming company. so you can check the credits for morrowind then check for skyrim then check for starfield and you will see a lot of familiar names
The reality is that it’s been 20 years since many of those “best games ever”. 20 years is a huge chunk of your working life. It’s just not realistic to keep the same people that whole time, or even a percentage of them.
People don’t want to think about the reality of it, they just want content to devour.
Awesome, I hate marketers.
Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).
What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn’t build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?
The randomized empty open world planets wasn’t great but they also did that in Daggerfall so I don’t think it was totally unprecedented
Well, in case of daggerfall you could actually move through the land to the next city/town without a single loading screen. And in theory you could move from one end of the land to the other end (but the game would likely crash due to procedural generation or memory issues before)
i think a rogue would stab you in the back killing you instantly before the game would crash
True but Daggerfall was definitely made with fast travel in mind as the main way to get around.
It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.
I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.
This game should have come out in 2016 at the latest.
Absolutely. I’m surprised they didn’t try to release a version for calculators…
I think at this point I am more excited for, and have higher expectations of, Skywind.
Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).
All modern games hype is directly because of marketers.
Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.
Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG
We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.
Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.
Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.
pay me a marketing fee
Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.
And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?
Plus, everyone’s job is easy when you reduce it to simplistic terms
I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data
I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.
50-60k for a week‽.
That’s almost pretty much double the average monthly salary here.
a year to work a full time job I meant.
edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.
Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.
Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.
I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.
Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.
So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.
My expectations for a TES game are low by default. They just provide the world, the modders provide the game.
I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?
TES6 isn’t out yet? neat. wouldn’t know, cuz fuck Bethesda
I fell off the Bethesda train around Oblivion. They peaked with Morrowind and it has been downhill since.
Anything that makes marketers sad is a win for the world, honestly
They’re usually just liars acting as a filter between the game and the interested customers.
Instead of just showing the have, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.
It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.
I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.
As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.