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Cake day: June 13th, 2023

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  • A lot of the combat comes down to whether or not you like tweaking your build over and over. There are so many things you can change - active and passive skills, equipment, equipment augments, Skell equipment and Skell augments - all for up to 4 characters, although you have quite a bit more freedom over your main character. If you’re not into that, the combat can feel slow and like you don’t make much of a difference.

    However, there’s a new feature in the Switch version that does help with that. You now have a sort of MP bar you can spend to re-use skill without waiting for their cooldown. It’s quite generous, automatically refills for each battle and can be increased even further.

    That being said, you don’t have this feature for Skells until you beat the entire story. Skell are overall the worst part for me to be honest. Once you unlock them, nothing else really matters in casual play. They are leagues above your ability to fight without them, but they don’t scale at all with your level or any stats. Just their equipment and augments, which are more limited than for ground combat. The only thing your level does is unlocking more Skells at Lv 50 and 60. The Ares 90 - the last one I unlocked - is so strong, I basically one-shotted everything in the last chapter without even changing anything.




  • De_Narm@lemmy.worldto196@lemmy.blahaj.zoneIt's time to RULE!
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    3 days ago

    I’ve got good news for both you and people physically close to you!

    I’ve only seen them in Germany, but they’ve got at least all three Kanto starters, Pikachu and Mewtwo for shower gels and Charizard, Lapras and Jigglypuff for bath additives!

    We even have a Pikachu toothbrush and Pokemon themed tooth paste. All available at your average grocery stores around here.


  • Spent the whole month playing Xenoblade X DE, which I finished just two days ago. I quite enjoyed the original release and did enjoy my time with this one as well. Knowing the game already, it was fun to kind of break it. I maxed both my level and all classes around chapter 9 out of 13 and got the best Skell available. However, the new content kind of took the wind out of my sails. I originally wanted to do all side quests after the story, but now I feel like I’m done. I knew the new lore could never hold up to expectations and theories I held for such a long time, but I still didn’t feel it.

    Story stuff

    My favorite theory has always been that Mira is Purgatory. It explains why all these races strand there and why there is no escaping it - neither with spaceships nor with an actual time machine. L, the one weirdly present in the story, the only native of Mira except for Nopons and the only member of his race being named Lucifer - just jumbled up - fits just into it. It would also explain the whole Lifehold situation, since it being destroyed was the moment everyone died. The other races even saw a bright light upon entering Mira. Even Lao made sense, since he wasn’t ready to give up on life just yet, so he came back to Mira. The Ganglion were there because they lost the initial war against the other aliens.

    Now, none of that is true. You could still claim that Mira is a metaphor for Purgatory, but it’s a physical space in the multiverse which one can escape from. And in fact, we do - after the whole of Mira is destroyed.

    I know all the new things fit right into the other Xeno games and their overarching themes, but it just doesn’t sit right with me. Something I’ve never felt after a Xeno game. Although X3 came close, for similar reasons.

    Many of the original mysteries didn’t even get an answer in the new chapter.

    Lastly, I don’t like Al. At all. And he’s even implied to be part of L - note the similar names -, which was seemingly created by Al merging with Void. Which I found to be a bad conclusion for the character.

    TL;DR: Xenoblade X was better without the added content. Sometimes open mysteries are more satisfying than bad answers.


  • There is a big difference between Ryza and the other two. Up until Ryza came out, the games used a traditional turn based battle system. With Ryza, they introduced action elements into the gameplay.

    Personally, I’d recommend the later. Atelier, to me, is mostly about the crafting. I want to abuse the crafting system, which is somewhat different in each sub-series, to create gear so strong I basically don’t have to think about combat. With the new system, once you achieve that, battles are a lot faster. But it’s fun too, not just faster.

    Other than that, you can take whichever you feel like. I haven’t played an Atelier I didn’t enjoy. They all have enjoyable characters. Keep in mind, the early games have time limits. I don’t quite remember if Sophie or Ayesha have them, but Ryza doesn’t.

    Oh and I’ve heard the newest one is quite weak. But you didn’t mention it anyway. Apparently they gutted the crafting…




  • I spent my time once again with Xenoblade X. Currently preparing for Chapter 9, Lv 67 and 33% of Mira done.

    More details

    I wanted to prepare for Lao’s death and do all his Heart-to-hearts. This meant some grinding to bring up his affinity.

    Went to FN 406 and fought some Puges until I dropped a Phoenix, got level 50 along the way.

    Afterwards I placed a lot of the remaining probes to grind money with and then focused on side quests.

    Now I’m sitting in my Lv 50 Skell with a Phoenix weapon and will probably complete Chapter 9 and then max out all classes by fighting Joker.




  • My equipment is filled with EXP augments. You can get these preinstalled from the shop, they get better when you level up the Sakura manufacturer. Or you can craft the 40% one quite cheap early on only using material tickets. Set one to each piece of armor for a grand total of at least 200% extra. (It may be capped at a 100%, they are so cheap, I never bothered testing).

    My teammates are only lv 33, I didn’t given them any.

    The other ingredient was simply fighting stuff up to 10 levels above me. If you succed you easily get a full level early on.


  • Xenoblade X continued to take up all the time I spend gaming. Got a bit carried away with side stuff and reached Lv 40, currently inbetween Chapter 6 and 7.

    Just got my Skell too, but I honestly don’t like them much. Ground combat feels more dynamic, Skells don’t level in any way and the hefty repair cost doesn’t match my playstyle of stat checking every living thing I come across. Probably why I’m so overleveled.

    Just like in the WiiU version, it will probably get relegated to cheesy grinding tactics, if necessary, and flying.



  • De_Narm@lemmy.worldtoGames@lemmy.worldDid nightreign flop?
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    17 days ago

    You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.

    They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.

    Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time




  • De_Narm@lemmy.worldtoGames@lemmy.worldWhat are your favorite Tactical RPGs?
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    18 days ago

    Final Fantasy Tactics Advance, above all else.

    That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don’t think I’ve found something similar yet.

    You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.