• SplashJackson
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    2 hours ago

    Perfectly tuned to only release one buggy-ass game a decade?

  • addie@feddit.uk
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    2 hours ago

    Well; you could use that engine to produce something well-written, deep and interesting like New Vegas, but that still got dinged for being an absurdly bug-ridden release with serious performance issues. It was great despite the engine, not because.

    There’s some slightly-shonky open world engines that support some really impressive RPGs (eg. Baldur’s Gate 3 on the Divinity engine - looks great but performance is arseholes) and some very impressive open-world engines that support some lightweight RPGs (eg. Horizon Forbidden West on the Decima engine - looks great and smooth as butter). And then you’ve got the Creation engine, which looks terrible and has terrible performance, and which runs bugs and glitches in a way that combines into (usually) very shallow RPGs.

  • TrickDacy@lemmy.world
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    4 hours ago

    From experience I know I’ll be downvoted but it is a pretty goddamned impressive engine. And yes that is even considering that Skyrim was buggy, what, 12 years ago?

    • TrousersMcPants@lemmy.world
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      4 minutes ago

      Yeah I feel like people like to just bandwagon against Bethesda games, but no one makes games with as much detail as them. Hell, even Starfield has an insanely robust physics engine.

      • TrickDacy@lemmy.world
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        4 hours ago

        People said that but I played the game I’m sure over 100 hours and bugs impacted maybe .2% of my playing time.

      • Blueberrydreamer@lemmynsfw.com
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        3 hours ago

        Well yeah, that’s what happens when you make enormous games with basically no player safely rails. With unrestricted freedom comes unpredictable interactions and inevitable bugs. Feel free to point out any other game that comes close to the scale of a Bethesda game without being full of bugs.

          • Jakeroxs@sh.itjust.works
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            23 minutes ago

            I love Elden Ring and From Soft games in general, but the way they work is completely different.

            There are no dialog trees in Elden Ring, no skills outside of combat, rudimentary crafting mechanics, rudimentary “enchanting” through things like affinity or ashes of war in ER.

            Blatantly put, the focus is on completely different mechanics/systems that are much more simple, meaning much easier to not run into lots of bugs.

            It’s just not really a good comparison.

        • paultimate14@lemmy.world
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          3 hours ago

          How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.

          GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.

          I’ve never understood the weird hate for Bethesda games in that regard.

          • Blueberrydreamer@lemmynsfw.com
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            2 hours ago

            Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.

            That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.

  • callouscomic@lemm.ee
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    6 hours ago

    Have they played their own games?

    Bethesda RPGs are fun. But I’d say they are far from “perfectly tuned.” Always found them to be wonky, clunky, bug-riddled.

    When was the last RPG they released that didn’t require tons of patching?

    • chonglibloodsport@lemmy.world
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      2 hours ago

      I think he means “perfectly tuned to the way fans want it” which is to say “highly moddable.” Skyrim is kind of the first game in the series that sold really well on platforms other than the PC which strangely brought in a lot of fans who play the vanilla game. But as far as I can remember, the bulk of the longterm fanbase plays on PC and installs tons of mods for the game.

      Sure, there are other games that fans like to mod (Minecraft being a big one) but I can’t think of any other game where fans stack dozens or even hundreds of mods by different authors all on the same game and actually expect it to work. The fact that it does work at all (and fans have created custom programs to merge mods and to carefully tune the loading order) is rather a miracle!

      So this is what I think he means by “perfectly tuned.” A brand new engine would mean putting in a ton of work to support all the different forms of modding fans want to do and in all likelihood would be far less flexible and powerful, leading to modder community outcry.

    • Dippy@beehaw.org
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      3 hours ago

      It was 10 years into playing Skyrim on my 4th medium of playing it that learned the courier wasn’t supposed to be naked. I thought it was a comment on his poverty or something

  • MoonManKipper@lemmy.world
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    7 hours ago

    The problem with the latest Bethesda games has not been the engine. It’s the writing and the design choices

    • switchboard_pete@fedia.io
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      7 hours ago

      the writing, yes

      but if their engine is “perfectly tuned” then that means their engine is informing their design

      they can’t make good design choices because they have to work within the limitations of an over-fitted engine

      • ℍ𝕂-𝟞𝟝@sopuli.xyz
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        6 hours ago

        they can’t make good design choices because they have to work within the limitations of an over-fitted engine

        Maybe that’s why Starfield has become a 50% game, 50% loading screen.

  • warm@kbin.earth
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    7 hours ago

    They just dont want to invest the time to overhaul the engine or start from scratch. Even Call of Duty managed to do this.

    • TexMexBazooka@lemm.ee
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      4 hours ago

      “Even one of the largest and most well funded game franchises in history did this”

      • vasametropolis@lemm.ee
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        3 hours ago

        Elder Scrolls probably fits this category as well - not as much as Call of Duty but Bethesda probably has amongst the best RPG sales of anyone. They sold a hilarious number of copies of Skyrim alone.

      • warm@kbin.earth
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        3 hours ago

        Call of Duty is known for recycling as much as possible to pump out yearly games, I was actually surprised to hear they convinced management to give them time to rebuild the engine.

        Besides, doesn’t Bethesda Game Studios have more employees than Infinity Ward?

  • switchboard_pete@fedia.io
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    8 hours ago

    josh sawyer has said their engine has the best content creation pipeline he’s worked with, which is probably why they’re reluctant to give it up

    but surely at this point they have to be doing something in the background to move to a different one. i seriously doubt they didn’t try to get space-to-surface flight working, but evidently the engine didn’t let them…which is more or less the same story as every other time they’ve tried to break out of the mold they’ve carved for themselves. it always ends up a janky mess.

    whenever they build out actual new mechanics for the engine, like the settlement building in fo4, or the space flight in starfield, they’re always just grafted on, rather than being interwoven with existing systems.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    8 hours ago

    I think they (and by that I mean management) just don’t want to spend the time getting the developers themselves up to speed on a new system. They’ve used the current one for so damn long, they likely based all scheduling on the fact that most of the people working there know it inside and out.

    They’ve probably also put considerable work into the next project already and don’t want to start over.

    • switchboard_pete@fedia.io
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      8 hours ago

      They’ve probably also put considerable work into the next project already

      fallout 4 was 9 years ago, and people wanted them to switch to a new engine then

      you’re right, of course, but good lord have they had ample time to course correct since then

    • switchboard_pete@fedia.io
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      8 hours ago

      counterpoint: if it isn’t the engine holding them back, then everyone left is just fundamentally bad at designing games (i’m not counting “let’s just copy what we designed last time” as design), and that’s worse

      • CALIGVLA@lemmy.dbzer0.com
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        3 hours ago

        then everyone left is just fundamentally bad at designing games

        Obviously. The problem with Bethesda was never the damn engine, they’ve been consecutively dumbing down their games ever since Oblivion. The only anomaly was New Vegas made by Obsidian, which are actually competent at making RPGs and even with the dated FO3 engine at the time they managed to make one of the best games ever. The problem was never the engine, it’s their game design philosophy.

        • switchboard_pete@fedia.io
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          2 hours ago

          the average player doesn’t care about crunchy rpg systems. they do care if the core gameplay would’ve been outdated in 2010.

          bethesda doesn’t seem to be able to improve the core gameplay because the engine can’t cope.

          even if you fixed the writing and tossed out the awful procedural generation in favor of hand-crafted environments, at it heart it’s still going to play like a stripped down borderlands 1

          • Jakeroxs@sh.itjust.works
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            12 minutes ago

            Starfields core gameplay is actually leagues more refined then prior games on the same engine, feels really good to play, where it lacks heavily is story, which is historically how they made up the difference between the lackluster gameplay.

            To clarify a little, I mostly mean the FPS style gunplay.

  • ARk@lemm.ee
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    9 hours ago

    Perfectly tuned to churn out mediocre crap. Checks out.

  • RightHandOfIkaros@lemmy.world
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    9 hours ago

    It makes sense. It would be pretty costly to train everyone there on a new engine and tweak the new engine enough to play nice with the kind of games they want to make.

    • vasametropolis@lemm.ee
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      3 hours ago

      I mean it is, but it might be less costly than continuing on the proprietary engine. CD Projekt and Halo both cut their losses and moved to UE5 as a compromise moving forward .

      If CD Projekt, creators of one of the best RPGs of the last 20 years, thinks they can benefit from an engine switch I’m inclined to think they might be right.

  • Mandy@sh.itjust.works
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    8 hours ago

    Perfectly tuned my bubbley ass bro

    Just give this over two decades old crypt of an engine up already