Well yeah, that’s what happens when you make enormous games with basically no player safely rails. With unrestricted freedom comes unpredictable interactions and inevitable bugs. Feel free to point out any other game that comes close to the scale of a Bethesda game without being full of bugs.
I love Elden Ring and From Soft games in general, but the way they work is completely different.
There are no dialog trees in Elden Ring, no skills outside of combat, rudimentary crafting mechanics, rudimentary “enchanting” through things like affinity or ashes of war in ER.
Blatantly put, the focus is on completely different mechanics/systems that are much more simple, meaning much easier to not run into lots of bugs.
Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.
That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.
It’s still buggy after 13 years of patches and re-releases.
For all the complaints about Starfield, being Bathesda-buggy wasn’t really one of them. It was possibly their most polished release.
Are you not from the same reality as me?
People said that but I played the game I’m sure over 100 hours and bugs impacted maybe .2% of my playing time.
People remember Skyrim bugs because they’re funny.
Well yeah, that’s what happens when you make enormous games with basically no player safely rails. With unrestricted freedom comes unpredictable interactions and inevitable bugs. Feel free to point out any other game that comes close to the scale of a Bethesda game without being full of bugs.
Elden Ring?
I love Elden Ring and From Soft games in general, but the way they work is completely different.
There are no dialog trees in Elden Ring, no skills outside of combat, rudimentary crafting mechanics, rudimentary “enchanting” through things like affinity or ashes of war in ER.
Blatantly put, the focus is on completely different mechanics/systems that are much more simple, meaning much easier to not run into lots of bugs.
It’s just not really a good comparison.
How quickly people forget how common it was to see Roach on rooftops in the Witcher 3.
GTAas an entire series has tons of reels of people doing ridiculous and hilarious things.
I’ve never understood the weird hate for Bethesda games in that regard.
Zelda TOTK?
Admittedly haven’t played it yet, but BOTW was absolutely a masterpiece.
That said, the NPC scripting and interactions are way simpler than Bethesda games, and there’s very little in terms of even marginally open ended quests. It’s a great open world, but it’s pretty on rails story wise outside the order in which you tackled areas.