• 4.42K Posts
  • 296 Comments
Joined 2 years ago
cake
Cake day: July 2nd, 2023

help-circle



























  • People who say “it was never the case” are misremembering history.

    Yes, consoles are sold at a loss initially. However, the price-to-performance ratio (in terms of frames per second) consistently decreases over time, regardless of what console manufacturers do.

    For example, the original PlayStation was released in 1994 at a cost of $600. By the end of 1999, just six years later, you could emulate its games on a fairly inexpensive, older PC. In 1994, while the first Doom ran on a relatively costly i386/i486, it was impossible to match the arcade-quality graphics of PlayStation games like Tekken 1 to 3. However, by the time the PlayStation 2 was released, it became feasible to use an affordable older PC with a low to mid-range GPU to exceed the graphical capabilities of any console available at that time.

    The only period when consoles were truly cheap—meaning they were sold at a loss—was during the first few months after their release. If you already owned a PC, you could easily surpass the performance of newly released consoles by simply upgrading your GPU.








  • No exceptions to Murphy’s law; however, there’s difference if something don’t work with Linux, on Lenovo hardware, because Lenovo tries a new fancy thing and make it work only on Windows (or a multiplayer game doesn’t work because the anticheat is Windows only) and a Microsoft’s thing don’t working on Microsoft’s Windows because is made by Microsoft and nobody else, but Microsoft, has control to fix it.