Seems like buying games to remove them from your competitor is a scummier thing to do.

  • UltraGiGaGigantic@lemmy.ml
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    3 hours ago

    Im just a caveman, but wouldnt keeping the same price as steam mean the developers get more money from Epic Games Store at the same price point because of the lower fees?

  • yopp@infosec.pub
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    15 hours ago

    Because sweeney is greedy lying piece of shit, who’s using “think of poor developers being robbed by app stores” to cut himself bigger market share by suing fuck out of competitors

    Like they won over google and guess what? He fucked over “all the poor developers” and cut himself a juicy deal to settle antitrust case

    Fuck him, fuck Epic

    https://appleinsider.com/articles/26/01/23/epic-hypocrisy----google-gets-800-million-in-fortnite-antitrust-settlement

  • dreadbeef@lemmy.dbzer0.com
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    11 hours ago

    Why is Valve being sued for almost $900 million

    “The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt”

    Vicki is a leading campaigner for children’s digital rights, with over 20 years of senior leadership experience in national charities. She is the founder and CEO of Parent Zone, an organisation that works with families and global brands to improve the lives of children in today’s digital world.

    (Source: https://steamyouoweus.co.uk/about-us/)

    That is why Valve is being sued for 900 million. Because Vicki Shotbolt wanted to. Why did she want to? Here is her claim (in her own words, not mine):

    But Steam’s prices appear to be the lowest?

    Steam can offer the lowest prices because of the anti-competitive price restrictions that Valve often imposes on game developers and producers (the Price Parity Obligations). This means a publisher or developer would not be able to list a game on another platform as well as Steam, unless the prices offered on Steam is the same or lower. This applies to games on all other distribution stores (including online and physical stores) not just those distributed by Steam Keys. This allows Valve to maintain the monopoly position it has for PC Games as there is not real incentive for gamers to go elsewhere where a game may be cheaper (which would then in turn enable those other platforms to improve).

    It is also not possible to offer add-on content on other distribution platforms for cheaper or at an earlier time: this limits the ability of rivals to compete on price and enables Valve to charge the consumer higher prices in the absence of competition. The claim argues that the add-on content is a separate product, and that through the price restrictions and inability to purchase add-on content from another distribution platform or the developer itself Valve has illegally tied these products and limited consumer choice. Consumers must then purchase via Steam and pay its commission charge.

    In the UK, dominant companies are not allowed to charge excessive prices. The claim argues that Valve’s commission rate of up to 30% is excessive given: competitors lower commission rates; the way the platform operates for the consumer; and the high level of profit that Valve is making absent a viable competitor (which its behaviour directly restricts as developers are not permitted to list games at lower prices on competing platforms). This unfair commission charge is paid for by the consumer.

    "[…] but Epic Games wasn’t sued when they bought Rocket League and Fall Guys to remove them from steam?

    Steam has a much easier claim to be considered a monopoly. It’s a little like (note: I never said it’s exactly like or it is very much like—I only said it’s a little like) Chrome being a monopoly for web browsers—everyone chooses to install chrome on their computers when they install a PC and prefer not to use the pre-installed Edge or Safari. Very few people install Epic games, much like very few people install Firefox. If you want to game on PC, you pretty much have to install Steam to play with your friends you know? Otherwise you’re kinda lame and don’t have friends.

  • Aljernon@lemmy.today
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    17 hours ago

    I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.

      • furry toaster@lemmy.blahaj.zone
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        14 hours ago

        thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik

    • Grimy@lemmy.world
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      13 hours ago

      Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn’t sell or even sells slowly.

      Huge difference imo.

      • WraithGear@lemmy.world
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        12 hours ago

        and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them

        • Grimy@lemmy.world
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          11 hours ago

          We don’t know how much it costs for their servers but I doubt it’s anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.

          The biggest problem is that it isn’t up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market…

          • WraithGear@lemmy.world
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            4 hours ago

            market dominance is not a monopoly. market dominance is a label given to the most successful product. and the product is successful because they offer a service that none else seems to be able to or wish to fulfill.

            devs can choose to sell their game on steam, or windows live, or gog, epic game store, playstation, nintendo online, android app store, ios app store, on their own site, eb games, or the back of their car, what ever.

            are all of these equally effective? nope. when you put your game on steam you get, the vast user base cultivated by valve, server space to host your game, massive server upload speeds, a built in store front, the discussion boards, steam game cloud, the stream overlays and stream input, steam workshop, community hubs, steam achievements, global money processing, themed sales, two special discovery windows. blah blah blah.

            again, it’s up to the dev to decide if they want to pay 30% for these things.

            to put it in perspective, when epic game store has a sale, steam makes a profit.

    • MrScottyTay@sh.itjust.works
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      14 hours ago

      Actually sony tried to fight it because of the COD franchise mainly but didn’t get into suing them, but they were a big part of the opposition when it came to governments giving approval of such a huge merger

  • skisnow
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    20 hours ago

    I’m still bitter at Steam for taking a bunch of my single-player games off me that I’d already paid for when I moved to another country, and refusing to refund me because I’d already played 10 hours. Also the support guy treated me like I was a criminal for even trying.

      • fishy@lemmy.today
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        12 hours ago

        Some countries have huge taxes on entertainment while others have nearly none. I’d guess he moved to a county with a higher tax rate and Valve can’t just have people using a VPN to circumvent their local taxes. Valve is left without a way to determine where you were when you’d purchased the game so they geo lock the titles to where you purchased them.

      • Nugscree@lemmy.world
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        17 hours ago

        There was a time when the swastika was not allowed to be shown in games because of a law in Germany, causing Wolfenstein (the uncencored version) to be banned. Maybe the country in question has similar laws?

        • ohshit604@sh.itjust.works
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          5 hours ago

          I suspect Germany was the reason Kane and Lynch 1/2 was so heavily censored. They even got a bright orange bulletin on the Steam store page claiming that German citizens were unable to purchase or play the game.

        • 🦄🦄🦄@feddit.org
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          14 hours ago

          That only made it so that you couldn’t buy games with symbols like the swastika. I used to live abroad and moved back to germany and kept all my games.

          • lad@programming.dev
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            14 hours ago

            Some games are region-locked because the localisation is done by building another binary, Fallouts were like that, and some other I can’t remember, maybe it was this

            I too am afraid to change region because Valve is very opaque in how they change availability, and there definitely were precedents of games not just being delisted but still available if you have them, but also disappearing completely from you library

  • fyrilsol@kbin.melroy.org
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    20 hours ago

    I didn’t know Fall Guys got bought out. But then again, that was a flavor-of-the-week kind of game where streamers tried to care, then moved on and Fall Guys became irrelevant.

  • fartsparkles@lemmy.world
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    2 days ago

    If Epic spent half as much money as they are suing organisations and instead funded developing their shop into a gaming community platform like Steam, they’d probably have caught up by now.

    • reksas@sopuli.xyz
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      1 day ago

      its not about making better product for epic. its about removing competition so they dont have to.

      • Lfrith
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        22 hours ago

        Epic approach is the typical venture capitalist run company approach of running at loss then once they get market share start jacking up the prices.

        Can’t really trust a company until they are actually profitable with a functioning sustainable business model. We’ve seen it time and time again where even Facebook launched without ads and look at it now.

        • BilboBargains@lemmy.world
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          17 hours ago

          There’s an argument for using these services in the early stages because they often operate at a loss in the hope that they will secure a monopoly in the future. The trick is to immediately abandon them when they jack the price up. I recently heard that in the food delivery space virtually no one is turning a profit.

          • Nugscree@lemmy.world
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            16 hours ago

            Even worse, it’s costing the food places you order from money. We have a lot of restaurants here that will give you free stuff if you do not use Thuisbezorgd which is owned by Just Eat Takeaway. They also own the American Grubhub since 2021 and are also active in the UK, Germany, Canada and the Netherlands.

            -edit-

            Correction they no longer own Grubhub, and are active in a lot more countries than I first thought, see: https://en.wikipedia.org/wiki/Just_Eat_Takeaway.com

        • Stern@lemmy.world
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          20 hours ago

          If they didn’t have fortnite and unreal engine money propping them up it would have closed by now. Hasn’t been profitable since it opened in 2018.

          • SkunkWorkz@lemmy.world
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            19 hours ago

            If they didn’t have Fortnite they probably wouldn’t even have the money to dump into Unreal Engine to make it where it is today. They probably would ask Tencent for more money and Tencent would have bought the rest of the company. The game engine business is just not as profitable as Fortnite, just look at Unity.

      • M137@lemmy.world
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        1 day ago

        They could remove that competition by making a better product, but that is somehow always the last thing they’d ever think about. It never stops being so fucking weird with all these business people who go to great lengths to do shitty stuff and always end up making it worse for everyone except a quick buck for themselves, even though they could easily make a lot more for a longer time by simply doing a good job. But no, that would require anything other than immediate greed. Absolutely vile people.

        • Lfrith
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          22 hours ago

          Their approach feels like how lot of companies are currently focusing on AI to market to investors and AI data centers directly, and ignoring what consumers want assuming their opinions are of little relevance. Like how Microsoft doesn’t care if people dont want copilot, and keeps talking up the corporate side with the assumption that they know people will use Microsoft no matter what.

          Which is much like Epic with them focusing more on giving money to publishers to lock up titles in the past like Final Fantasy 7 Remake from Square Enix over concerning themselves with the demographic of people buying the product.

          Its not a consumer focused business model, because the idea of consumers not buying it is impossible to comprehend. Their headlines never seem to be around how its better for the consumer and the benefits to using them over the competition.

          • reksas@sopuli.xyz
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            11 hours ago

            we are products and cattle for them, not customers. Their customers are other rich people they associate with and exchange favors and assets with.

            I wonder if this is how it would be to live in world dominated by vampires.

    • boonhet@sopuli.xyz
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      1 day ago

      Sweeney is legit delulu tbh.

      He literally said Epic’s launcher/store is ready as is, doesn’t need more development. It also runs in Unreal Engine, so you get Chromium (CEF) + Unreal Engine running just for one launcher/store.

      At least on Linux you can run Unreal Editor without EGS (because it doesn’t exist on Linux) and if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.

      • Knock_Knock_Lemmy_In@lemmy.world
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        1 day ago

        if you’ve claimed any free games on Epic, you can use Heroic launcher to manage them easily.

        Oooh. This is interesting. I wonder how much of the epic library is Linux compatible.

    • warm@kbin.earth
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      2 days ago

      Epic Games Launcher would always end up a pile of shit anyway. Tim Sweeney is a fuckhead and he has lots of investors to please.

    • Korkki@lemmy.ml
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      1 day ago

      it’s often more risky and expensive to hire, train and develop systems and communities like that, especially when doing it against the tide, than to just try to trip up the competition. It’s not just that it’s dificult and it costs money, but it’s not preferred because investors abhor risks.

      Isn’t this seen in global politics all the time. When US says China is too dominant in X and we need to fight it. They are not saying that US will invest in shit that will help them compete. All or 90% of the actions is to try to trip up, sabotage and sanction the competition.

    • evol@lemmy.today
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      1 day ago

      I don’t understand this I use it for rocket league occasionally and it all just works ™ ? I prefer Valve 100% to slopnite developers but the launcher seems fine to me. (On Linux Heroic is unironically better than steam which has a bunch of random bugs every few weeks)

      • Agent_Karyo@piefed.world
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        19 hours ago

        I wouldn’t call them malware, but both Valve and Epic are not your friends and they have done a lot of bad shit (Valve was huge in enabling lootbox gameplay).

    • ampersandrew@lemmy.world
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      1 day ago

      To be honest, Epic is doing a good job of tearing down walled gardens in places like mobile, and we’ll probably be better off for it. But yeah, they’ve done a terrible job of competing with Steam.

      • Scrubbles@poptalk.scrubbles.tech
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        1 day ago

        They only did that because they wanted their walled garden to be there too. Tim Sweeney is just butthurt his walled garden isn’t the biggest

        • ampersandrew@lemmy.world
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          1 day ago

          Of course, but…broken clock, you know? A large percentage of personal computers will be freed from Windows in large part because of Valve, even though they profit off of legalized child gambling addiction. And walled gardens in mobile will be broken down in large part because of Epic, which uses dark patterns to trick people out of their money in pursuit of a cultural hodge podge of nonsense that won’t even exist in a few decades.

  • Tollana1234567@lemmy.today
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    19 hours ago

    they probably have a legal team protecting thats why, or they are paying of some judges/politicans.

  • ILikeBoobies
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    1 day ago

    Marketshare, and you have to remember the difference between platform and store. If Epic made them exclusive to the Epic Machine™ then there would be a problem but moving from Steam to Epic doesn’t remove Windows support.

    Imagine Target bought Great Value (Walmart brand) and moved it from Walmart to target. Would anyone care?

    • themusicman@lemmy.world
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      1 day ago

      It does remove easy Linux compatibility. Also you can run any storefront on steam deck, so not sure what your point is about hardware

      • ILikeBoobies
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        1 day ago

        A hypothetical Epic console.

        Heroic gives Linux support and has the added benefit of being third party.