• slaacaa@lemmy.world
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    7 months ago

    I don’t remember the specifics of this game, but snowballing is definitely not helpful.

    Though what I really liked about older games, e.g. CS 1.6 is how it was purely skill-based and unforgiving. When I started playing, I barely had kills, was always dying. Then over time I became very good, and it was an incredibly rewarding experience.

    It taught me that you can become great in almost anything, if you (1) have the motivation/discipline to keep persevering through failures, and (2) dedicate enough time to practice. A very valuable life lessons that kids these days are not getting from most games, as they are focused on opening their parent’s wallet for the newest shitty skins.

    • stoy@lemmy.zip
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      7 months ago

      Yeah, this was my experience with Unreal Tournament 2004, at first you are the punching bag, but you learn, quicker than you may think, how the game works, and you will get better and better at it.

      UT2004 is my all time favourite game, I bought it on the original 6 CD release, then on Steam for the convenience, and even later on GOG to get a DRM free version.

        • stoy@lemmy.zip
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          7 months ago

          The demo was what made me buy it in the first place, I wanted to play more than just DM-Rankin, DM-Antalus, DM-Asbestos and ONS-Torlan

          DM-Deck17 is probably one of the best multiplayer maps ever created, DM-Deck16 was already a good map, and with 17 they improved it.

    • beetus@lemmy.world
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      7 months ago

      Your last statement is a weird non sequitur.

      How does a game having mtx mean they can’t learn the lessons you think they should? Counter Strike is largely the same game it’s always been and it has skins. Your own example refutes the statement you made.

    • Vlyn@lemmy.zip
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      7 months ago

      Not really. For example they added more comeback mechanics: The whole team being able to craft banners if they have a support legend and you now respawn with both your guns and your armor.

      Can’t really compare that to Quake.

      • Андрей Быдло@sh.itjust.works
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        7 months ago

        Wait, what respawn?

        I reread the wiki about it. Do you mean arena mode? Haven’t played it and probably haven’t been around when it launched. From the description it sounds a bit weird.

        I wrote it mostly from my memory about it’s battle royale. It gave me a little of the same chills I had with OG shooters, and has nearly everything anon disliked about Quake.

        • LufyCZ@lemmy.dbzer0.com
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          7 months ago

          If you get knocked and then subsequently die, your teammates can pick your banner up from your deathbox and then respawn you at a beacon. A drop ship comes and you jump out of it with minimal gear.

          If you have a support legend in your team, these banners can also be crafted in a “replicator”, since picking the banner up is not always feasible

  • hips_and_nips@lemmy.world
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    7 months ago

    Kids these days don’t appreciate their history.

    Unreal Tournament theme starts playing

    “In 2291, in an attempt to control violence among deep space miners, the new earth government legalized no holds barred fighting…”

    Gives me chills just thinking about it.

  • Heavybell@lemmy.world
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    7 months ago

    I didn’t play much quake or its sequels back in the day, but wasn’t the respawn really quick? Maybe I never played against pros on the times I did play, and I did play free for all rather than tdm, where the inability to camp every weapon spawn balanced things out a little bit.

    • Wooki@lemmy.world
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      7 months ago

      Very quick. 3 Arena spawned you with everything you needed. This sweet summer child is salty at how bad they are.

    • hips_and_nips@lemmy.world
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      7 months ago

      Unreal Tournament ‘99, instant respawn, insta-gib on.

      Skill-sanity.

      Or add low grav and grappling hooks and turn it into just pure insanity.

  • tacosanonymous@lemm.ee
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    7 months ago

    I feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.

    • Empricorn@feddit.nl
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      7 months ago

      Which makes them mostly about crouching in a corner, aimed at the entrance. My least-favorite way to play FPSs…

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    7 months ago

    Most of my favorite memories of Quake and Unreal are in CTF, Team Fortress, and InstaGib. All the modes where you didn’t have to scavenge for weapons being camped by someone who got there first/was on the server before you.

    Later on in Q3A’s life, though, they just straight up gave everyone everything and the pickups were just for ammo. That’s currently how it is.

    But if you think that’s what killed those games: Explain the current trend of Battle Royales and Extraction Shooters. It’s the same thing but bigger.

        • schmidtster@lemmy.world
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          7 months ago

          Right so neither is you are constantly fighting from scratch 20 times in a single round.

          Thats the difference.

          • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            7 months ago

            The only difference is that once you die, that particular match is over for you. If anything, it’s worse, because you don’t even respawn. You have to find a new game.

            If you die in extraction, same thing. You only keep what you actually manage to bring back.

            You’re still scavenging for shit that is probably going to be camped by someone with better shit and it’s made even more annoying by how long it takes to start a new game.

            • schmidtster@lemmy.world
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              7 months ago

              A battle royal you drop in play until you lose and then you restart a map from scratch with everyone else.

              You’re not being pumped into a match in progress 20 times.

              What’s with the insults?

  • DeLift@feddit.nl
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    7 months ago

    Thats one of te reasons I only played instagib. I have tons of hours in Q3 but half of it was in defrag, 49% in instagib and the rest in the normal modes.

  • jjagaimo
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    7 months ago

    CS2 made deathmatch FFA only and it’s the most braindead thing I’ve ever seen. Every time you spawn you get at most one kill before getting your head blown out by the 3 other guys staring right at where you spawned

    • Vilian
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      7 months ago

      sound like skill issue to me

      • BirdyBoogleBop@lemmy.dbzer0.com
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        7 months ago

        Deathmatch is where you go to practice your aim. It would be better practice if you didn’t spawn with 3 guys staring at you. You will die, no amount of skill is going to let you kill 3 people before they kill you.