• Geobloke@lemm.ee
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    2 days ago

    Can we get elon to fund this? Might distract him from politics for a while and stop him breaking something else

    • Scrubbles@poptalk.scrubbles.tech
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      2 days ago

      Honestly not a bad idea. He could slap SpaceX on half the ships, and the timelines of star citizen releasing are about the same as SpaceX getting to Mars

  • Tempus Fugit@midwest.social
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    4 days ago

    10 years ago I wrote a report on scope creep and used Star Citizen as the subject. I’m glad I never gave this project even a penny.

      • GoodEye8@lemm.ee
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        2 days ago

        Anyone who knew Chris Roberts previous projects knew it was going to go this way. That man doesn’t know the meaning of scope.

        • Redredme@lemmy.world
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          2 days ago

          We all knew. We gave him money anyway because WHEN (or better: if) he delivers, he always delivered good stuff. Wingco, wingco 2, strike commander, wingco3, 4, prophecy, starlancer and freelancer. That last one mostly.

          I gambled with money i could lose. Still doesn’t think it was a wrong decision. Is my money gone? Yeah. It cost me, in those12 years, like 1 restaurant visit.

          I also gambled the same amount with elite dangerous. That one delivered. So 1 out of 2 ain’t bad.

          • sushibowl@feddit.nl
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            2 days ago

            Given what happened to freelancer, I think the only way you should give Chris Roberts your money is if he agrees to lead the project for two years, then quit and hand it over to someone who can actually finish it.

          • ace_of_based@sh.itjust.works
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            2 days ago

            I dunno if everyone knew lol, buut all joking aside? I agree with you. it’s only a grift/scam if one doesn’t feel good about the money and time spent. Also anyone throwing $$ in nowadays better be doing it with open eyes like yours or they’re fools

      • P03 Locke@lemmy.dbzer0.com
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        3 days ago

        Yeah, he realized that the hook was worth more than the actual game. Why finish a game that could tank, when you could promote hopes and dreams forever?

        • Zacryon@feddit.org
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          3 days ago

          Why finish a game that could tank, when you could promote hopes and dreams forever?

          Sounds a lot like organized crime religion.

          • GoodEye8@lemm.ee
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            2 days ago

            GTA 6 is coming out this year and it started development after RDR2. That’s 6-7 years. Cyberpunk 2077 started main production after Blood and Wine, which means development time was 4-5 years. Baldur’s Gate 3 development most likely started after DoS2, which means it was in development for 6-7 years. In fact most AAA games finish development in less than 7 years and anything going beyond 7 usually has some kind of a development hell (and usually ends up being bad).

            Star Citizen has been in development for 12 years. If it released today it will be the third or fourth longest game development time, except it’s not releasing today and considering the state of the game it can easily get the top spot of the longest time in development game. It is nowhere near the standard development time of a modern AAA title. You could say SQ42 is in the modern AAA development time (if you’re being generous with the start date of the development), but even there you’re not getting the full game as the release will be episodic. Who knows how long it will take for all the episodes of SQ42 to release.

          • P03 Locke@lemmy.dbzer0.com
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            3 days ago

            Star Citizen, of course. SQ42 is just an extension of those hopes and dreams.

            Neither have been in development as long as modern AAA titles

            That’s false from every interpretation of the sentence.

              • P03 Locke@lemmy.dbzer0.com
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                2 days ago

                Stop cherry-picking. GTA’s development cycle is atypical.

                Also, the key thing about that is the number 6 in its name. It’s the SIXTH game! Out of the FIVE that they released! They get to have a big large studio and spent an asinine amount of money on a new game because they already made millions on other released games.

                • ryannathans@aussie.zone
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                  2 days ago

                  And another studio builds two games at once with less funding and it’s unacceptable? Lol

  • 58008@lemmy.world
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    3 days ago

    $800 million doesn’t even seem that high at this stage (I had assumed they broke a billion by now).

    Whatever this ends up being when it’s all said and done is never going to justify the production costs. If you developed a helmet that could trigger the hardest orgasm your body can muster at the push of a button, it would not justify $800 million.

  • Sektor@lemmy.world
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    3 days ago

    This has to be some psychology loophole they stumbled upon. It’s like religion or something.

    • Comment105@lemm.ee
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      2 days ago

      It’s often middle aged men with lots of money planning to run fleets of tens or hundreds of future players that will never arrive in the number they plan for. The few who do drop by won’t accept their terms, so the middle aged man with lots of money will have to either play alone or play nice to get enough people to fully crew his second most expensive capital ship. He won’t be able to crew his most expensive one because he can’t convince the crew to fill the roles of 3 necessary “engineers” who run around the ship during combat starting on top of changing blown fuses and maybe a shield generator if it blows.

      Sometimes it’s not middle aged men, sometimes they don’t have lots of money, there are definitely a lot of backers who are financially exploited and respond to a lot of the bullshit SC’s marketing regularly does.

      I’ve played SC a lot. It’s got some cool shit but it’s absolutely unstable and fundamentally broken in a hundred ways, and the design is kinda stupid and incredibly naive in terms of attracting and retaining players.

      I liked piracy and PvP dogfighting. I also liked having a medium large gunship with a little Fury in it. (TIE fighter) I used to stuff the gunship full of drugs (cargorunning but supposedly cool) and jump in the Fury I’d hidden (powered off) if a ship arrived, and chase them off or kill them. I got really used to that little shit, it was incredibly satisfying to barely keep my shields up while G forces were almost blacking my guy out, and whittling down larger ships. I fucking miss that patch. 3.21 was kinda sweet, despite it’s Star Citizen-ness. Tbh in some circumstances it plays a bit like an even slower Tarkov.

      Don’t play Star Citizen, unless some time down the line there’s a Free Fly where you see reports of good stability. I think that’s very unlikely, but I’d like to see it.

      I’m personally $90 in. For a long time I stuck to the $45 starter. You shouldn’t buy either of them.

      Maybe wait and see if the single player spinoff “Squadron 42” comes out and is well reviewed.

    • slaneesh_is_right@lemmy.org
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      2 days ago

      Why do people freak out so much about this 800million game when there are more than one 200 or 300million dollar games out there that are literally assets flim scams for crypto bros?

      • UnderpantsWeevil@lemmy.world
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        2 days ago

        I think this just had a larger community and more of a “Play the alpha! It’s awesome!” userbase that’s persisted in defiance of any kind of common sense. Like, there’s something resembling a game in there, it’s just a buggy piece of shit.

        The pump-and-dump crypto scams don’t tend to last ten months much less ten years. They’re vaporware from day one, so there’s no mediocre sandbox of broken hopes and dreams to play around in.

    • Skunk@jlai.lu
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      3 days ago

      It’s like religion or something.

      Well yeah, people putting money to buy several ships (instead of only 45$ for the basic game package) are buying into a dream. The dream of the perfect space sim, a sim where you can be anything you want. That dream has been growing since Elite in 84 and the X-wing games in the 90. So yeah, kinda religion for the space sim nerds.

      Im certain they will deliver, no idea when, but they will achieve it so that’s cool for future gamers. If earth still exists that will be awesome as I will probably be near retirement and will have a shit ton of time to play.

      PS: I only own a medium ship that I bought from the kickstarter funding back in 2010-ish ? I wanted it to be my flying space home.

    • Telorand@reddthat.com
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      3 days ago

      It’s coming soon! You’ll see! It will come riding on the clouds with fire. And the backers will meet it in the air, and it will take them to be with it in the stars forever.

  • thefartographer@lemm.ee
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    3 days ago

    All that being said, it’s a pretty fun game, kinda cool that it’s always evolving, and I’m not upset that I paid $45 to enjoy the gameplay I’ve had. The people who regularly play it seem a little skeezy, though, so that part kinda sucks…

    • ExtantHuman@lemm.ee
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      2 days ago

      It’s not really even a game yet. It’s a bunch of disconnected half broken gameplay prototypes that happen to exist within the same environment.

    • IcyToes@sh.itjust.works
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      3 days ago

      Box missions still bugged? Flying out the aircraft? Not completing? Dying while running?

      I played a few years ago and refunded because even basic gameplay loops were bugged to non functional. It didn’t feel pretty fun. Ended up playing No Man’s Sky which was functional and fun.

      • thefartographer@lemm.ee
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        3 days ago

        In the limited time I’ve played, I noticed no bugs. I’m the kind of “player” who tries to break the game or at least the experience. The last time I hopped on was about a year ago, I played for about 2 hours, and everything was flawless.

        What I didn’t love is how. much. fucking. time. is. wasted. sitting. on. a. ship. Soooooooooo sloooooooooowwwwwwwww.

        If more of the ship mechanics they’ve proposed (sabotage, engineering, repairs) make it into the game, I’ll likely sing a different tune.

        For the most part, the game feels like a very very interactive waiting room before the actual gameplay loads.

        Personal note: I’m annoyed to no end that you can drink soda cans, crush them, and throw them, but no one ever reacts when you hit them with one and no one trips on them. My priorities are peculiar but consistent.

      • Chozo@fedia.io
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        3 days ago

        The problem is that a live service game has to be a “complete” game, even at launch; ie. playing any one “season” on its own should be a satisfactory experience for a player. Star Citizen is nowhere near being a completed product.

    • slaneesh_is_right@lemmy.org
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      3 days ago

      That’s my takeaway of the game. I kickstarted like 80 dollars almost a decade ago, still to this day the only thing ever. I got a ship and access to a pretty mind blowing tech demo. So far i probably played like 60hours per year, and it’s time to download it again. I just think it’s very fun and one of a kind. It can be super janky, and i don’t think people should spend as much money as they do on this “game” that may or may not ever see the light of the day. people spend hundrets of dollars on call of duty skins and they then take them away with the new game that is always around the corner. There are nft games that cost 300million dollars too, and they are not games at all, just asset flips and blatent scams.

    • joelfromaus@aussie.zone
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      3 days ago

      Some mates and I backed way back in the day and only really started putting some decent play time into it recently. While it’s definitely still in-progress we were all surprised at what they’ve done and what’s been accomplished.

      It’s an absolute shame about the amount of feature creep the game has experienced but even the experience available now is decent.

      • slaneesh_is_right@lemmy.org
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        3 days ago

        Depends. I played with super whales, enthusiastic people, people who do nothing but complain. Overall, the player base is pretty nice and helpful imo. Most of the fun i had in the game is doing seemingly easy stuff with randoms. Like how many small ships fit in a big ship before it blows up and stuff like that. It’s really an elaborate tech demo where you have to find yoyr own fun.

        If someone asks me why i like SC, i tell them this story: one day i was stranded on a planet, because my shhip blew up. It was just me and my mining car. The reasonable thing would be to just respawn, but the fun thing would be to pay someone to pick me and my mining car up. So i asked around in chat. Someone said he’d pick me up. So i waited, i strated to strarve. I asked him if he had any food. He said no but he’ll pick some up. I asked for a double dog, because i’m a dick. The whole chat started arguing about what the best course of action is and what’s better, a burrito, hot dog or double dog. A competition started, because everyone was the best and fastest pilot in the system. So i posted a new bounty and the price would go down every 10 min i had to wait. At least 6 people wanted to claim the bounty. I saw the first ship, but it got shot out of the sky, by another guy. Suddenly a small war broke out and i saw the whole thing unfold. It was amazing to see, and one of my best moments in video games. The whole thing was a 2+ hour ordeal of just me sitting on a planet. The game gives you such a sense of scale and helpless and lonelyness that you don’t find in any other game i think.

        I wouldn’t advice anyone to buy it, honestly. But if you like that kind of simulation, immersive space adventures, where you spend a lot of time for pretty “boring” stuff and have a beefy pc to enjoy the beaty of the game. This might be for you

      • thefartographer@lemm.ee
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        2 days ago

        Some of them give me some real “bring your nephew next time” kinda vibes. I’m not necessarily accusing anyone of anything, they seem like grown men with too many young friends.

  • MehBlah@lemmy.world
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    3 days ago

    Roberts probably hasn’t finished taking a shit in his life. I just know he holds in a turd for later.

    • Comment105@lemm.ee
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      2 days ago

      He lets it poke out to give bystanders a whiff if they pester him about release dates and bug fixing and stability, then he promptly sucks it back in.

  • chamgireum@lemm.ee
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    4 days ago

    man im in the wrong business.

    guys, i’m making a new game with samurais, lasers, pizza, and master chief might be in it who knows. i just need 500 million dollars and you can play it probably.

      • ExtantHuman@lemm.ee
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        2 days ago

        DNF was only released after the original studio went bankrupt, has it’s IP and assets bought up, and the new owners spent 6 months cobbling together whatever was there to just push out the door to recoup some of the cost.

  • grooving@lemmy.studio
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    3 days ago

    It’ll release same day as gta6 and no one will notice, it’ll miss its marketing cycle and they’ll need another 500M to make up for bad timing

  • RaptorBenn@lemmy.world
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    3 days ago

    The scope of the game is a $3b project, i’ll be seriously impressed if they get it half done for 800m.

  • Chozo@fedia.io
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    3 days ago

    I think $800m may be enough to place it as the biggest scam in gaming industry history.

  • commander@lemmy.world
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    3 days ago

    I’ve never put any money in this game. I remember I feel like a decade+ ago they had that ship hanger demo that was the only thing available at the time. I think I installed that. Whatever. If people fund this game and it ends up solid someday I’ll enjoy it