Mine is sulik or vic. Just a lot of personality imo

  • mysticpickle
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    18 hours ago

    Marcus, but only once you have power armor to make sure he doesn’t auto gib you with a wayward bozar blast

      • Agent Karyo@lemmy.world
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        1 day ago

        Fun missions and comments. I also try to avoid only min-maxing in FO1/2. It’s sort of roleplay to assume that you would stick together since he is one of the first companions.

    • fxomt@lemmy.dbzer0.comOPM
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      1 day ago

      Same, except any dog in the old games. I still shudder thinking of how buggy or chaotic they were.

      I had to kill dogmeat at the church part in fallout 1, and while i didn’t get him in 2, i got the pariah dog. How i was so naive…

      • Agent Karyo@lemmy.world
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        1 day ago

        I finished Fallout 1 with Dogmeat. I did play a few years after the release though, so most of the harshest bugs might have been patched.

  • Flamekebab@piefed.social
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    1 day ago

    I always rather liked Cassidy, but Sulik could get pretty murdery at higher levels with some suitable gear.

  • SSTF@lemmy.worldM
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    1 day ago

    I don’t normally play FO1 or 2 with human companions. I’ve done it to see what the games have to offer, but I gravitate towards going without them on normal playthroughs. I do have a soft spot for FO1 dogmeat. I like the two methods of recruiting him, and that he’s a true mutt instead of the modern German shepherd look.

    In Fallout Tactics, I’ve got to give it up to my friend Pipboy. Just a mascot costumed weirdo wandering the wasteland with an FN FAL.

    • fxomt@lemmy.dbzer0.comOPM
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      1 day ago

      I prefer to stick to humanoid companions, so humans or mutants. I never liked the dog companions in the old games, mainly due to how buggy they were implemented or they’re the pariah dog lol

      • SSTF@lemmy.worldM
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        24 hours ago

        All the companions in FO1 are super buggy and don’t give enough control to keep them from being a liability. Ian is infamous for his SMG bursts for a reason. None of the three available humans have any real narrative behind them either, they are all just gun jockies hanging around who decide to follow you. At least Dogmeat doesn’t spray 10mm rounds into my back.

        FO2 is way more viable as a party game, and the party members are actually varied and interesting, but putting points into charisma to get a good amount of them honestly pains me to do.

      • TheMadIrishman@sh.itjust.works
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        19 hours ago

        I never get tired of watching Sulik send a dude to the other side of the map with a super sledge. Cassidy with a combat shot gun is pretty deadly, and Marcus is absolutely a friendly fire machine, but he’s voiced by Michael Dorn, so he gets a pass. :D