• 2 Posts
  • 81 Comments
Joined 9 months ago
cake
Cake day: September 14th, 2023

help-circle







  • Uprising encourages a lot more combat participation imo. The base game combat rewards were often heavily tilted towards the 1st place winner. There were a lot of combat rounds where if you didn’t have a shot at 1st you’d probably be better off with just a token participation or just to not show up at all.

    The spy mechanic is pretty nifty and adds a way you can maneuver around turn order screwage.

    The spaces/cards have overall more card draw so deck building choices have more of an impact and lessens the chance you’ll be handcuffed by what spaces you can take on a given turn.

    The flow of resources feels a bit more balanced to me. The base game I always felt I was often flooded with too many resources by the end. With Uprising the resources are pretty tight throughout the game and spending them feels a lot more impactful even towards the end of the game.

    Also what’s a Dune game without Shai-Hulud? :>

    Again this is just my opinion but my play experience with Uprising felt overall less frustrating than with the base game.




  • Dune Imperium: Uprising - It’s crazy how much better it is than the base game.

    Acquire - Its nuts that this game was made in 1964. The game is so elegant it feels like a modern design.

    Radlands - Outside of lifestyle games like MTG or Netrunner this is hands down my favorite card dueler. Slick and clever AF. Really pumped about the recently announced cult of the chrome camp expansion to the game!




  • Trying to listen to the voices in that video was giving me ear cancer. Suffice to say like League of Legends, the game has cool character design (and music!) but dogshit writing so far as a comprehensible story is concerned.

    Let’s hope they hire some good writers/animators and can forge an “Arcane” out of the questionable source material they’ve got :o