• skulblaka@sh.itjust.works
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    1 day ago

    I describe this to my friends as “Fromsoft games primarily teach you things by killing you with them. Luckily there’s next to no penalty for death, because your first interaction with a new hazard is usually going to be it slapping you to death.”

    I enjoy it, but I suppose it’s not for everyone.

  • Skua@kbin.earth
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    2 days ago

    “I died” vs “I figured out how to avoid the first half of that combo!”

  • Ech@lemm.ee
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    2 days ago

    10 minute walk back

    Probably my only serious objective critique of FS games. Elden Ring was better, but it still had too many.

    • Skua@kbin.earth
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      1 day ago

      Whoever decided to have a lift between Rennala and the grace deserves a slap

      • Ech@lemm.ee
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        1 day ago

        For real. It’s particularly egregious when ER added the mini-checkpoint stakes to solve exactly that. Freaking tree guardians get better checkpoints then the bosses.

    • The Picard Maneuver@lemmy.worldOP
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      2 days ago

      Playing Demon’s Souls after all of the Dark Souls games was brutal. I swear, the walk backs were harder than almost all of the bosses.

  • usualsuspect191
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    2 days ago

    Real talk: I’ve had multiple builds/saves die because the run-back was too much of a chore and I never came back.