But you could do it, which would give it a use in remote areas with poor electrical service given the ubiquity of both USB power and the BL-4C battery.
But you could do it, which would give it a use in remote areas with poor electrical service given the ubiquity of both USB power and the BL-4C battery.
I’d kind of hope everyone would know better than that after the disastrous Apollo I fire.
Backward-compatible Xbox 360 games will still be available for purchase on the Xbox One and Xbox Series X|S stores, Microsoft says.
So no, presumably Microsoft just doesn’t want to deal with the tangle of close to 20-year-old code that holds up the Xbox 360’s store interfaces.
What an idiot. The Mouse does not forgive. The Mouse does not forget. DeSantis can’t surely believe Disney are just going to give up and walk away after he threw down the gauntlet.
Kbin. Kbity. Like kitty but kbin. Kbity!
Well, five times zero women checks out.
Great value for him, maybe.
Before adding “@@*$redirect-rule” to uBlock Origin filters:
After adding “@@*$redirect-rule” to uBlock Origin filters:
Using Firefox with uBlock Origin, Privacy Badger and some others.
On the Steam Deck? I’ve never heard anyone mention the amount of memory being the bottleneck on there.
The undocked Switch is in the same ballpark for raw power as the 360 and PS3, so as long as they’ve managed to sufficiently unfuck the game’s nightmare spaghetti code, should be just fine.
The busiest core routes should be served with light rail, allowing an efficient high-frequency service for the most common journeys, and most parts of a city should ideally have some kind of connection to that rail system within a kilometre or two. But you can’t just put rails and stations literally everywhere, so buses (or trolleybuses with batteries if you’re so inclined) remain useful for less common routes, gaps between stations, the neighbouring areas of rail routes or last-mile connections from light rail to within a short walk of a person’s final destination.
Buses are also necessary as a fallback during maintenance or unforeseen closures on the rail network. Even if it’s just a temporary station closure, that one station will likely be the only one in walking distance for quite a few people (especially if we’re talking about an interurban network where a small, outlying town or village might only have one station connecting it to the rest of its metro area), whereas that same area could have several bus stops, giving pretty much everyone there a way to continue getting around, perhaps even to get a bus to neighbouring stations.
And bus routes don’t change that infrequently. Certainly, not infrequently enough that you’d want to tie them to placing or removing fixed infrastructure like tracks or wires. Diversions also happen sometimes. All of this isn’t to argue against light rail, but to argue for a comprehensive multi-modal vision of public transport. Let passengers use the right combination of services for their particular journey’s needs.
Tyres wear down and produce nasty pollutants, and metal-on-metal is more energy efficient.
That’s incredible. Certified “Directive #4” moment.
Well, the ones based on Chromium aren’t, anyway. I’ve heard some major criticisms of Safari in the last few years, for what that’s worth.
The NHS’ virtual appointment service in the UK doesn’t support Firefox either, only Chrome, Safari and Edge. The dark days of “please view this website in Internet Explorer 6” are creeping closer to the present again. I hate the modern internet.
Funnily enough, one of the few legitimately impactful non-enterprise uses of AVX512 I’m aware of is that it does a really good job of accelerating emulation of the Cell SPUs in RPCS3. But you’re absolutely right, those things are very funky and implementing their functions is by far the most difficult part of PS3 emulation.
Luckily, I think most games either didn’t do much with them or left programming for them to middleware, so it would mostly be first- and second-party games that would need super-extensive customisation and testing. Sony could probably figure it out, if they were convinced there was sufficient demand and potential profit on the other side.
There’s even rumours that the next version of Windows is going to inject a bunch of AI buzzword stuff into the operating system. Like, how is that going to make the user experience any more intuitive? Sounds like you’re just going to have to fight an overconfident ChatGPT wannabe that thinks it knows what you want to do better than you do, every time you try opening a program or saving a document.
The Xbox 360 was based on the same weird, in-order PowerPC 970 derived CPU as the PS3, it just had three of them stuck together instead of one of them tied to seven weird Cell units. The TL;DR of how Xbox backwards compatibility has been achieved is that Microsoft’s whole approach with the Xbox has always been to create a PC-like environment which makes porting games to or from the Xbox simpler.
The real star of the show here is the Windows NT kernel and DirectX. Microsoft’s core APIs have been designed to be portable and platform-agnostic since the beginning of the NT days (of course, that isn’t necessarily true of the rest of the Windows operating system we use on our PCs). Developers could still program their games mostly as though they were targeting a Windows PC using DirectX since all the same high-level APIs worked in basically the same way, just with less memory and some platform-specific optimisations to keep in mind (stuff like the 10MB of eDRAM, or that you could always assume three 3.2GHz in-order CPU cores with 2-way SMT).
Xbox 360 games on the Xbox One seem to be run through something akin to Dolphin’s “Übershaders” - in this case, per-game optimised modifications of an entire Xenon GPU stack implemented in software running alongside the entire Xbox 360 operating environment in a hypervisor. This is aided by the integration of hardware-level support for certain texture and audio formats common in Xbox 360 games into the Xbox One’s CPU design, similarly to how Apple’s M-series SoCs integrate support for x86-style memory ordering to greatly accelerate Rosetta 2.
Microsoft’s APIs for developers to target tend to be fairly platform-agnostic - see Windows CE, which could run on anything from ARM handhelds to the Hitachi SH-4 powered Sega Dreamcast. This enables developers who are mostly experienced in coding for x86 PCs running Windows to relatively easily start writing programs (or games) for other platforms using those APIs. This also has the beneficial side-effect of allowing Microsoft to, with their collective first-hand knowledge of those APIs, create compatibility layers on an x86 system that can run code targeted at a different platform.
Uncompressed textures and uncompressed audio for all languages at once (this started with the 8th gen consoles because their shitty CPUs couldn’t handle real-time decompression), so a lot of space is being taken up by audio that’s never used in languages you don’t understand because at some point in the last 20 years the gaming industry forgot how to create checkbox installers.