• PonyOfWar@pawb.social
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    1 year ago

    That’s actually a surprisingly honest thing to say ahead of launch. How bad it’ll be performance-wise will depend on what their targets were I guess. I’ll play this at launch, but only because it’s on gamepass.

  • ForgetReddit@lemmy.world
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    1 year ago

    I hate how city skylines dominates this genre. I want something that’s more about the challenges of making a real breathing city with lots of options versus a traffic management simulator.

        • knatschus@discuss.tchncs.de
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          1 year ago

          That was kinds doable in cs1 with mass transit, atleast private cars would see little use with lots of public transportation, did some island without a bridge and it worked fine. I believe you can give Industries train access now so i am hopefull

          • Rentlar
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            1 year ago

            I’m hoping transmodal transport will work better, my industries all had long single-file lines of trucks waiting their turn to enter the freight station.

            • knexcar@kbin.social
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              1 year ago

              Sadly one of the development diaries specifically said that train cargo stations will have a lot of traffic, so sadly I doubt it will be that different.

              • Rentlar
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                1 year ago

                I’ll see how it is next week when it comes out. Since I think I will have management of the cargo train fleet rather than random trains deciding to pop in or out, I could potentially establish better supply lines.

        • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
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          1 year ago

          The TMPE mod (to remove unwanted parking spaces, and ban car traffic on some roads) and bike lane roads made this possible for me. And some additional DLC that has the trams.

          My busiest area has a tram arrive every 5-10 seconds (normal game speed), and they’re so busy that I’ve had to rebuild the ‘terminating’ train station stop a few times, learning new things along the way. Most recently relocated it and switched to a multiplatform metro station to shuffle cims to various parts of the map faster

    • Datto
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      1 year ago

      So, not a lot of detail as this is a shit post account, but I mocked up a vector based system to use rather than grids which allows a city builder to run smoother and lighter on ram instead of basically being a giant spread sheet. Each path was a single vector and a data tree ties all the information to a single point on an infinitely divisible grid. It allowed a game to be more complex, and allowed for better road and other building elements.

      I gave it away for free, hoping someone, anyone with more time on their hands would use it. Paradox now owns the rights to that system, they aren’t using it, but they are likely making sure noone else does.

      What’s so bad about dropping grids and right angles, why can’t a building be a shape other than square? Because it’s cheaper to do and easier to mod.

      If I ever have the time I’ll whip something up in unreal as a demonstration. The original was unfortunately built in unity. The whole point was to allow buildings to follow curved roads.

  • Hyperreality@kbin.social
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    1 year ago

    I look forward to buying this game in twenty installments, like Europa Universalis 4. Or perhaps they’ll offer a subscription, so you don’t have to pay $400 to access the full game.

    • BananaTrifleViolin@kbin.social
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      I get where you’re coming from, but in fairness the model can work. Cities Skylines 1 DLCs did mostly add substantial content to the game which over time built it to what it is today. At launch CS1 was a good game, far better than the premium Sim City 2013. I have over 1000hrs in the game so for me I think it was good value; and a lot of people bought the game over the years on heavy discount with a lot of the DLCs bundled.

      The downside with this model is when they release half baked games and withhold core game mechanics to engineer DLC. From what they’ve released of Skylines 2 that doesn’t seem to be the case - it seems to be a fully featured city builder with more at launch than CS1 had. Obviously it will depend what the game is actually like and launch and there are obvious hooks for DLC already.

      I compare that to a game like Sim City 2013 - that released as a premium game, with a shitty reduced game scope, basic missing features and an always on-line DRM requirement, 1 crappy expansion and then completely abandoned by EA in a crappy state despite selling 2 million copies.

      If I had to pick a model I’d pick Paradox’s.

      • LukeMedia@lemmy.world
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        1 year ago

        I love that merging lanes are so easy to make now, I’m excited for launch but don’t expect to start a long term city until performance improves and mods are available.

    • Echo Dot@feddit.uk
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      1 year ago

      No one buys all the DLC. Half if it was very project specific so wouldn’t have been required for everyone.

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      1 year ago

      The “full game” in the case of CS1 being 62 DLCs released over a span of eight years, just to put that price tag into perspective.

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        1 year ago

        A lot of those were content creator packs though, once you don’t really need to enhance the game experience.

        Like they give you Japanese buildings but that’s only really useful if you want Japanese buildings if you’re not interested in having them then really the content creator pack doesn’t offer anything so the price tag is considerably less than what OP is quoting unless you get literally everything and I don’t think anyone would do that.

  • moth@pawb.social
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    1 year ago

    I’m fine with this, honestly. I’d prefer more devs do this instead of pushing back releases at the last minute or forcing their teams to crunch.

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      1 year ago

      Why not just push back the release until it’s actually ready? No one is going to die if a game gets pushed back a month or two

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        1 year ago

        I totally agree with you, but the issue is that often times it’s hard to justify a delay when you’re working with publishers or external investors. What I find unhealthy in the industry is that, oftentimes, companies simply can’t afford to delay the release because they’ve signed documents that lock in that date, or that could affect the companies income during the delay. This obviously isn’t universal, but it’s something that I’ve seen first-hand, having worked in the videogames industry.

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          1 year ago

          Too many managers just rollover instead of actually fighting for what’s best for their employees and it’s annoying to say the least.

          What’s worse: shipping an unfinished, buggy game harming your companies image forever or having investors wait another three weeks until they start seeing their cash flow? Oh no, heaven forbid.

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          1 year ago

          Yeah… That’s an issue with the community.

          I think my original point still stands but happy to rephrase it if it’s unclear.

      • Neshura@bookwormstory.social
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        1 year ago

        Or just release it as early access with a 5€ discount or something. That way people who don’t give a shit about the optimization can get it early while the rest gets the full release (Baldur’s Gate 3 was in Early Access for a long while for example)

        Although I think in this case it’s a bit more complicated. The marketing campaign was rather large so I think they thought they could deliver on time but ultimately were unable to do so. This is likely also why we are hearing only now about mods, they were still working on it with the hopes of making it in time and had to make a judgement call last minute - in this case to delay the modding tools until after release.

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    1 year ago

    Dang, guess I’ll have to upgrade my PC. Assuming I can’t get a GTX 750 TI to play it at 640x480 resolution.

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    1 year ago

    Would be nice if devs today would still offer demos so that people can see if the games even run on their system.
    But I won’t bother anyway. Buying the first game was such a mistake, same with Stellaris. I just can’t afford this shit, spending hundreds of bucks on a single game. Video games become more and more an unaffordable luxury.

    • Neshura@bookwormstory.social
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      1 year ago

      Would be nice if devs today would still offer demos so that people can see if the games even run on their system.

      The Steam refund policy pretty much serves this purpose nowadays. Since the refund is auto accepted if you have 2h or less in play time and bought the game less than two weeks ago. After that you still have good odds for a refund but you’ll have to actually explain why you want one (“game gets too slow toward late game” would be a reason that would very likely get your refund granted)

      Nobody forces you to buy DLC either, there is plenty of content in the free updates. Plus there are always sales if you really want a DLC and from historical precedent Paradox offers decent discounts even on recent DLCs and massive discounts on older ones.

      • ILikeBoobies
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        1 year ago

        When did they make it auto accepted? I had a refund denied after 15 minutes when I said it caused motion sickness

        • arin@lemmy.world
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          1 year ago

          I think if you’re within 2 weeks since purchase and within 2 hours of playtime it’s auto accept

        • Neshura@bookwormstory.social
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          1 year ago

          Not sure in your case but I’d guess it has been over 2 weeks since purchase. The auto accept part is literally stated in their refund policy:

          It doesn’t matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within the required return period, and, in the case of games, if the title has been played for less than two hours.

          As well as

          There are more details below, but even if you fall outside of the refund rules we’ve described, you can ask for a refund anyway and we’ll take a look. Consumers in some jurisdictions may have additional rights to a refund in circumstances where the game is faulty.

          which is ambiguous and, from my experience, is definitely applied when the time played exceeds 2 hours.

        • Neshura@bookwormstory.social
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          1 year ago

          Completely forgot to answer your question… IIrc it was sometime after 2018, they lost a court battle in Australia and decided to adopt a slightly more lenient than required refund policy globally afterwards.

      • DarkThoughts@kbin.social
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        1 year ago

        The Steam refund policy is nothing but a fucking joke.
        A lot of games nowadays require stupidly long shader building already. Then you might even have to go through 5 hotfixes before the games run adequately, each one of course also requiring their own redoing of the shaders. By the time you actually got the game running and in a playable state you’re typically well past the 2 hours. And games that straight up don’t run properly, despite tinkering and a lot of work, are then still denied with idiotic automated messages, because no real person actually reads your pleas and explanations what you’ve spent your time “playing” actually with.

        Nobody forces you to buy DLC either, there is plenty of content in the free updates.

        lmao
        Get that head out of corporates asshole and then we can maybe talk again.

        Plus there are always sales if you really want a DLC and from historical precedent Paradox offers decent discounts even on recent DLCs and massive discounts on older ones.

        I already said that discounts are already factored into this. And Paradox doesn’t go below I think it was like 50% discount for their shit anyway, so if you wait for a good deal, you’ll wait practically forever. Meanwhile, the next game is already coming out while you try to scrape together the content for the previous one. It’s a joke.

        • Neshura@bookwormstory.social
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          1 year ago

          A lot of games nowadays require stupidly long shader building already. Then you might even have to go through 5 hotfixes before the games run adequately, each one of course also requiring their own redoing of the shaders. By the time you actually got the game running and in a playable state you’re typically well past the 2 hours. And games that straight up don’t run properly, despite tinkering and a lot of work, are then still denied with idiotic automated messages, because no real person actually reads your pleas and explanations what you’ve spent your time “playing” actually with.

          sure, if believing that that’s what happened helps you cope, please go ahead.

          Get that head out of corporates asshole and then we can maybe talk again.

          I literally said “don’t buy the dlc if you don’t want to” how tf is that being stuck in a corporate asshole?

          And Paradox doesn’t go below I think it was like 50% discount for their shit anyway, so if you wait for a good deal, you’ll wait practically forever. Meanwhile, the next game is already coming out while you try to scrape together the content for the previous one

          Well first of all, you’re wrong. Paradox does discounts up to 80% but those are mostly on the base games. And looking past that if you can’t “scrape together” 100€, or even 200€ if we’re being really generous to your idiotic claims, in 8 years I don’t think the price of the game is the problem.

          Listen buddy, if you’re this angry I think you should just go read a book. Nobody is forcing you to buy anything, if you think the price is too high then don’t buy it. That simple.

          Although after reading the entire thing I think I know what’s going on. Going by you complaining about the prices a lot and for some reason needing to manually apply hotfixes to games (I don’t need to do that on linux ffs) I have a guess what’s going on. Stop playing games on Windows 95 hardware

          • DarkThoughts@kbin.social
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            1 year ago

            sure, if believing that that’s what happened helps you cope, please go ahead.

            lmao
            I believe it because that’s literally what happened already. So the one coping here is apparently you as the little corporate shill trying to shun me for voicing my completely valid complaint, for “reasons”.

            I literally said “don’t buy the dlc if you don’t want to” how tf is that being stuck in a corporate asshole?

            “afford to”
            Remember when you were able to buy complete games? But please, make even more excuses while the gaming market goes even more to shit.

            Well first of all, you’re wrong. Paradox does discounts up to 80% but those are mostly on the base games. And looking past that if you can’t “scrape together” 100€, or even 200€ if we’re being really generous to your idiotic claims, in 8 years I don’t think the price of the game is the problem.

            Yeah, at this stage you’re just making shit up. I already proven that their major expansions don’t go past the 50% mark. And yes, welcome to the world of poor people. If you think I can constantly shell out hundreds of bucks for games then you need a fucking reality check. That’s literally weeks of groceries for me, literal survival.

            Listen buddy, if you’re this angry I think you should just go read a book. Nobody is forcing you to buy anything, if you think the price is too high then don’t buy it. That simple.

            Although after reading the entire thing I think I know what’s going on. Going by you complaining about the prices a lot and for some reason needing to manually apply hotfixes to games (I don’t need to do that on linux ffs) I have a guess what’s going on. Stop playing games on Windows 95 hardware

            And the mental gymnastics & thin veiled insults continue. Maybe go and troll somewhere else.

            • Neshura@bookwormstory.social
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              1 year ago

              Remember when you were able to buy complete games?

              Remember when games were so complex you could run them on a calculator? Remember when “Free Content Update” didn’t exist? When “Hotfix” was a bunch of patched files of questionable origin distributed on forums? Times change, development costs change. Are most gaming companies nickel and diming the customer? Absolutely. Does Paradox’ DLC policy encourage their devs to salami slice deliver content? Also absolutely. Was Cities Skylines negatively impacted by that? Looking at how they sliced up the DLC so you could pick and choose, as well as the workshop being a thing: No, I don’t think Cities Skylines was negatively impacted by it. The cosmetics DLCs were thematically self contained. The radio stations were for people willing to spend extra for little in return (sort of a donation). The major expansion were self contained in the feature sets, you don’t need to buy any additional DLC to fully enjoy an expansion. Don’t think you’ll like the Campus DLC? No problem, you are losing nothing by not buying a game addition you don’t like. Yes “addition”. The base game was good when it released. The only problem with it today is that we know the DLC exists. The reference frames back then were: SimCity 2013 and SimCity 4 and Cities Skylines landed in between the two: Vastly Better Gameplay than SC2013 but worse than SC4. Vastly better graphics than SC4 but only on-par/worse (depending on who you ask) to SC2013. The game back then wasn’t “incomplete”. Nor do I expect this one to be. From what I can tell via Preview footage from the YouTubers it’s a complete, self contained, product. There will be DLC but from the feeling I have right now, not because they intentionally made a core gameplay loop worse with the main goal of making it DLC content.

              I already proven that their major expansions don’t go past the 50% mark

              where? cuz last comment chain I checked you were full of bullshit with that claim. Although I’m sure you’ll make up another one to “be in the right”

              constantly

              8 years

              uhuh

      • DarkThoughts@kbin.social
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        1 year ago

        Sales are already factored into this. I almost never buy anything that isn’t 50-80 percent off, usually more towards the 80% mark.

        • knatschus@discuss.tchncs.de
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          How do you get into the hundreds then? Bought the base game and mass transit at full price and a few dlcs at sale and i’m at about 100 bucks. I’m not a fan of the paradox model aswell but you don’t have make it worse than it is, you don’t need the eifeltower and a new radio station to play a great game

          • DarkThoughts@kbin.social
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            1 year ago

            Pretty easy when you realize that Paradox max discount is 50%. So if you’re at 400 bucks full price, then it’s just a little bit of very simple maths to come out at 200. And that’s for just one game. So we go from “unaffordable” to “still unaffordable”. You’re welcome.

            • knatschus@discuss.tchncs.de
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              That’s just untrue base game was 30€ on launch iirc and i saw it below 6. Main Dlc’s also went for 30 bucks so with 50% you can get 6 of them for below 100 thats basicly all the dlcs that matter for gameplay

              E: you also forgot to take stuff like the starter bundle into Account

              • DarkThoughts@kbin.social
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                1 year ago

                Wut?
                https://steamdb.info/app/715194/ 50%
                https://steamdb.info/app/614580/ 50%
                https://steamdb.info/app/547502/ 50%
                https://steamdb.info/app/420610/ 50%
                etc.

                But please, show me one major expansion that’s been more than 50% off? Also, this would assume that everything would go 50% off, which isn’t even true as many things have not been on sale at all, or only on tiny ones that don’t affect the price much.

                And stop the “gameplay” argument, as if “cosmetic” content is irrelevant. It’s an even dumber argument to make in a game that’s literally all about building pretty cities, not that it is a good one in other games either.

                • Neshura@bookwormstory.social
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                  1 year ago

                  one major expansion

                  here’s three, two if you want to be pedantic about campus (who am I kidding, of course you will be)

                  https://steamdb.info/app/715191 60%

                  https://steamdb.info/app/369150 66%

                  https://steamdb.info/app/944071 60%

                  have not been on sale at all

                  The number of DLCs that have not been on sale can probably be counted on a single hand. I haven’t checked through all of them but I only found 2 when looking at the 10 most recently released ones (you know, the ones least likely to get a sale)

                  And stop the “gameplay” argument, as if “cosmetic” content is irrelevant

                  It is a valid argument. You won’t ever actually need most of the cosmetic packs, even if you do there is the workshop as a free alternative. And besides there are also the radio stations which don’t even impact the look of your city and can be omitted entirely without losing anything of value.

                • knatschus@discuss.tchncs.de
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                  Ok keep being angry and keep your fomo for missing tiny bits behind a paywall, i will enjoy the base game a few handpicked dlcs and tons of mods.

                  Your claim was that Paradox max discount is 50% so have a look at cs1 base games and bundles.

    • BananaTrifleViolin@kbin.social
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      Essentially the engine is more modern, the graphics are nicer, and the simulation seems to be better. It is also hopefully a better base for newer mods.

      I love CS1 but the engine is 8 years old and PC gamers in particular have been hitting the engines limits in multiple ways for years. There were also some fundamental design decisions which limited the scope of what could be done with the game going forward - it is definitely time for a sequel.

      To be fair though, CS1 is going nowhere and has a massive amount of content available for it (including the massive free community content). It will probably take a couple of years before CS2 surpasses it. Although for Console gamers it’ll probably quickly surpass what CS1 was and is able to offer.

    • Neshura@bookwormstory.social
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      • vastly improved road tools
      • (seemingly) traffic AI comparable or even better than TM:PE
      • seasons (!)
      • Actually Useful Unique Buildings
      • Vastly improved industry handling
      • More Zoning, importantly mixed use and degrees of residential
      • Better Custom Industries mechanic (not district based, expanding on the new base will allow for more engaging additions through DLC, Updates or Mods)
      • Improved Outside interactions (ability to buy/sell electricity for example)
      • Ability to create outside connections without mods
      • Finer expansion planning via smaller squares (map size aside I think the squares being smaller is a good thing)
      • Overhauled city expansion mechanic, you don’t have to spam population to unlock new things and you don’t automatically unlock everything. Instead you gain points via xp you get through multiple activity sources (you can level up a city solely by building streets for example). The points can then be spent on more advanced buildings of the basic unlocks (highways have to be “bought” using those points after unlocking roads, trains have to be “bought” after unlocking busses, etc.)
      • Rentlar
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        1 year ago

        Don’t forget overall better service pathing (apparently) and the ability to restrict a service to a district. That was one thing I wanted desperately.

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      “What does this newly released game do that this other game (THAT HAS HAD EIGHT YEARS OF MODS AND EXPANSIONS) doesn’t do?”

      Keep you from asking stupid questions, for one. Just like every iteration of every heavily modded game ever. And in eight years you’ll be asking the same stupid question about CS3.