And what specifically makes it special, appealing, or interesting to you?

  • SveetPickle@beehaw.org
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    2 years ago

    Oh, OK! I should have been more specific that I was talking about multiplayer games like what I mentioned, my bad! I knew about some of those games. The Doom Reboot and that Warhammer Boltgun are both sick, I’ve enjoyed both of them. I’ll be looking into the others thanks!

    • Helix 🧬@feddit.de
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      2 years ago

      for multiplayer I liked Splitgate a lot, but the devs seem to have mostly abandoned it right when it came out of beta.

    • Pigeon@beehaw.orgOP
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      2 years ago

      How does the Halo Infinite arena multiplayer differ from the original Halo? I never got to play the multiplayer modes in these older shooters.

      Is it that the older shooters had faster movement or simpler controls (easy to pick up, hard to master)? More like a Painkiller style of shooting? Or is that impression I have of older shooters totally off base?

      • SveetPickle@beehaw.org
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        2 years ago

        I didn’t play much of the original three Halo games, I picked the series up when Reach came out, but yea movement and controls were simpler, there was no sprint or the special abilities they added in reach and afterwards like the jet pack and place down shield barriers. It was just you and your weapon against the other dude and their weapon.

        If memory serves the original halos actually felt slower in terms of movement and time to kill than the modern ones.

      • s900mhz@beehaw.org
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        2 years ago

        Unreal was from what I remember is similar to painkiller. Imagine halo but jumping in slightly low gravity and you are always spirting.

      • WhoRoger@lemmy.ml
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        2 years ago

        Painkiller was definitely designed after the first Quake. As in, people who were playing Q1 for close to a decade because nothing else came close, loved Painkiller. If you were someone who just wanted to try out multi… Lol good luck, you lvl1 villager against lvl998 bosses.