And what specifically makes it special, appealing, or interesting to you?

  • Pigeon@beehaw.orgOP
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    1 year ago

    How does the Halo Infinite arena multiplayer differ from the original Halo? I never got to play the multiplayer modes in these older shooters.

    Is it that the older shooters had faster movement or simpler controls (easy to pick up, hard to master)? More like a Painkiller style of shooting? Or is that impression I have of older shooters totally off base?

    • SveetPickle@beehaw.org
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      1 year ago

      I didn’t play much of the original three Halo games, I picked the series up when Reach came out, but yea movement and controls were simpler, there was no sprint or the special abilities they added in reach and afterwards like the jet pack and place down shield barriers. It was just you and your weapon against the other dude and their weapon.

      If memory serves the original halos actually felt slower in terms of movement and time to kill than the modern ones.

    • s900mhz@beehaw.org
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      1 year ago

      Unreal was from what I remember is similar to painkiller. Imagine halo but jumping in slightly low gravity and you are always spirting.

    • WhoRoger@lemmy.ml
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      1 year ago

      Painkiller was definitely designed after the first Quake. As in, people who were playing Q1 for close to a decade because nothing else came close, loved Painkiller. If you were someone who just wanted to try out multi… Lol good luck, you lvl1 villager against lvl998 bosses.