GPU rendered text interfaces are pretty ubiquitous already. You can find that in IDEs, browsers, apps and GUIs of OSs. Drawing pixels is still a job the GPU excels at. No matter whether it’s just text. So I don’t see a point why we shouldn’t apply that to terminal emulators as well.
It’s not just about speed, but also (battery) efficiency.
Even if you don’t notice the speed, if you are working on anything but a modern expensive laptop, you will notice the difference in battery draw between:
VS Code > NeoVim in traditional terminal > Neovim in Alacritty or Ghostty
GPU rendered text interfaces are pretty ubiquitous already. You can find that in IDEs, browsers, apps and GUIs of OSs. Drawing pixels is still a job the GPU excels at. No matter whether it’s just text. So I don’t see a point why we shouldn’t apply that to terminal emulators as well.
ok but such a sensational announcement like this suggests that before (and without) gpu acceleration the program was noticeably slow for some reason
Have you ever been in a terminal, or VSCode, and started tailing a super-fast log, and control-C takes forever to stop it while a CPU core goes crazy?
Text rendering isn’t efficient, and GPUs help.
It’s not just about speed, but also (battery) efficiency.
Even if you don’t notice the speed, if you are working on anything but a modern expensive laptop, you will notice the difference in battery draw between:
VS Code > NeoVim in traditional terminal > Neovim in Alacritty or Ghostty