By the way: I added a 1541-II as device 9 to my setup so we can use the Franken-1541 as device 8 for the story disk and the 1541-II hosts the save disk. No more swapping! Yay! #commodore#c1541#c64#retrogaming
Using the milk of grue we can now wish for darkness. This is useful to get into the cinema. However I wonder what the wishless solution would be to this puzzle…? Wishes don’t increase the score, even though getting the ingredients is quite cumbersome (getting the ingredients gets you points, so that’s good).
#infocom #interactivefiction
In the cinema we find some 3D glasses which lets us watch the movie. Which is kind of a weird thing… is it a movie at all…?
The glasses are needed for a different wish. So I guess they are not needed at all, except if they can be used in a different way?
Right. Where were we? Oh yeah, we found a token in the fountain. But there is a piranha in the water. Well, we also found a worm, so… fish like worms right? And indeed we get the token for the video arcade.
#retrogaming #interactivefiction #wishbringer #infocom
We take the token to the arcade. One machine is free and so we insert the token. The game is called TRANSMAT and it has a joystick and a coordinate grid. A grid just like the game map!
Well I think this is our way out of here, we can finally circumvent the hellhound and get to the evil tower! So we move the cursor to the coordinate of the tower and push the button!
The transmat worked! We are now on the hilltop where we started the game. But instead of the post office there is now the evil tower. But how do we get in? The drawbridge is closed!
I am not going to spoil too much, but remember what the platypus king told us? If we want to get into the tower we need to use a word of power! So we did. And went in…
Inside we find—again—the platypus princess. This seems to be a trap…
Why yes, of course it’s a trap. And Mr Crisp, our boss, is the henchman. Obviously. We end up in a torture chamber. Let’s see how we get out of here…
#interactivefiction #infocom #retrogaming #wishbringer
Luckily we remember that Ms Voss gave us a note for Mr Crisp. So… we hand it to him and he disappears head over heels. This gives us the chance to free ourselves.
By the way: I added a 1541-II as device 9 to my setup so we can use the Franken-1541 as device 8 for the story disk and the 1541-II hosts the save disk. No more swapping! Yay!
#commodore #c1541 #c64 #retrogaming
Using the milk of grue we can now wish for darkness. This is useful to get into the cinema. However I wonder what the wishless solution would be to this puzzle…? Wishes don’t increase the score, even though getting the ingredients is quite cumbersome (getting the ingredients gets you points, so that’s good).
#infocom #interactivefiction
In the cinema we find some 3D glasses which lets us watch the movie. Which is kind of a weird thing… is it a movie at all…?
The glasses are needed for a different wish. So I guess they are not needed at all, except if they can be used in a different way?
Right. Where were we? Oh yeah, we found a token in the fountain. But there is a piranha in the water. Well, we also found a worm, so… fish like worms right? And indeed we get the token for the video arcade.
#retrogaming #interactivefiction #wishbringer #infocom
We take the token to the arcade. One machine is free and so we insert the token. The game is called TRANSMAT and it has a joystick and a coordinate grid. A grid just like the game map!
Well I think this is our way out of here, we can finally circumvent the hellhound and get to the evil tower! So we move the cursor to the coordinate of the tower and push the button!
The transmat worked! We are now on the hilltop where we started the game. But instead of the post office there is now the evil tower. But how do we get in? The drawbridge is closed!
I am not going to spoil too much, but remember what the platypus king told us? If we want to get into the tower we need to use a word of power! So we did. And went in…
Inside we find—again—the platypus princess. This seems to be a trap…
Why yes, of course it’s a trap. And Mr Crisp, our boss, is the henchman. Obviously. We end up in a torture chamber. Let’s see how we get out of here…
#interactivefiction #infocom #retrogaming #wishbringer
Luckily we remember that Ms Voss gave us a note for Mr Crisp. So… we hand it to him and he disappears head over heels. This gives us the chance to free ourselves.