autismdragon [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 1 year agoThere's something powerfully unnatural about the red linehexbear.netimagemessage-square64fedilinkarrow-up196arrow-down11
arrow-up195arrow-down1imageThere's something powerfully unnatural about the red linehexbear.netautismdragon [he/him, comrade/them]@hexbear.net to games@hexbear.netEnglish · 1 year agomessage-square64fedilink
minus-squareOwl [he/him]@hexbear.netlinkfedilinkEnglisharrow-up14·1 year agoDo you want the entire day’s worth of walking past farms on the way in?
minus-squareAwoo [she/her]@hexbear.netlinkfedilinkEnglisharrow-up13·1 year agoI mean, yeah kinda? You could bring back world map travel though. Instead of “fast travel” make the player icon on the world map actually move, and then zoom in for events that might be triggered. Like the old overworld maps we saw in things like Fallout 2.
minus-square7bicycles [he/him]@hexbear.netlinkfedilinkEnglisharrow-up3·1 year agoGothic basically did this and it was great
Do you want the entire day’s worth of walking past farms on the way in?
I mean, yeah kinda?
You could bring back world map travel though. Instead of “fast travel” make the player icon on the world map actually move, and then zoom in for events that might be triggered. Like the old overworld maps we saw in things like Fallout 2.
Gothic basically did this and it was great