• MindTraveller
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    Forspoken has an art design that immediately captured me, as I love playing a spellsword. I would have got it if I hadn’t heard the writing is bad.

    • Duamerthrax@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      2 months ago

      You can heard the writing is bad from the clips. But it doesn’t deserve the hours long videos on why it’s bad though.

      Forspoken shares at least one writer with Halo 5, which also has bad, awkward writing and even though I’ve been a Halo fan since the first game and have far more emotionally invested in the franchise, I still haven’t come close to the around of anger a single, stand alone has garnered from individual “reviewers”. It would be baffling if I didn’t know what was actually going on.

      • MindTraveller
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        2 months ago

        The writing problems with Halo 5 seem so much smaller now that Paramount’s Halo is out. I guess the main problem with Halo 5 is no splitscreen and paid-only multiplayer.

        Oh yeah I remember now, they killed off the Didact and Jul in comics, right? 100% reactivity to the small negative reaction to Halo 4, and ended up pissing off everyone else. Still, not as bad as making gaming’s biggest asexual icon a rapist.

        • Duamerthrax@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          I never even touched the tv show, but this is the example of my issues with H5’s writing. So many cutscenes don’t have natural beginning or endings. That’s not to mention the outright dishonest advertising.

          The other problem with modern Halo is that they wont commit to a villain. Halo 5, Halo: Spartan Ops/Escalation, Halo Wars 2, and Halo: Infinite all discarded the villain from the previous entry. Hell, Infinite discarded two villains that could have been longer narrative investments in the same game they were introduced in.

            • Duamerthrax@lemmy.world
              link
              fedilink
              arrow-up
              1
              ·
              2 months ago

              That one always stuck out with me because the scene starts with the conversation already going and it just ends without finishing. It needed to start about a minute earlier and end a minute later. Halo Wars 2 also had these issues where it felt like story elements are missing.

              • MindTraveller
                link
                fedilink
                English
                arrow-up
                1
                ·
                2 months ago

                It starts with “You’re okay with this? Not just another target, you know.” At that point in the story, we know Osiris is going after Chief, we know what Buck thinks of Chief (same as 99% of the UNSC), and we’re about to learn what Locke thinks of Chief. That makes sense to me. Buck is using a pronoun instead of a noun to describe the mission, because the mission is what’s on everyone’s mind, audience and characters alike. He doesn’t need to be specific, and Buck doesn’t seem like the type of guy who gets all prim and proper about grammar and conversational etiquette. He sounds like a soldier.

                It ends with “You’re not the only one here because of him”, and Locke walks away. Locke is a silent and stoic type who doesn’t want to talk about his feelings, so he doesn’t. We know he has some kind of history with Chief, and we know he doesn’t want to talk about his past.

                I dunno mate, it seems like both of these lines are just serving to help establish the characters and how they act. Buck is casual, Locke has a stick up his ass. Buck respects the Chief, Locke does too but he’s got a job to do. They’re not how a perfectly normal person would start or end this conversation, but we’re not being shown perfectly normal people. We’re being shown a guy with an above average amount of social intelligence, and a guy with none. These lines make sense and they give us information. They tell us that the mission to hunt down the Chief is on everyone’s mind. They tell us who these characters are and what they value.