Stamets@lemmy.world to Gaming@lemmy.worldEnglish · 10 months agoNever understood thislemmy.worldimagemessage-square60fedilinkarrow-up1459arrow-down134
arrow-up1425arrow-down1imageNever understood thislemmy.worldStamets@lemmy.world to Gaming@lemmy.worldEnglish · 10 months agomessage-square60fedilink
minus-squareAggressivelyPassive@feddit.delinkfedilinkEnglisharrow-up44arrow-down5·10 months agoI mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
minus-squarefidodo@lemmy.worldlinkfedilinkEnglisharrow-up55·10 months agoPlatformers are just running and jumping towards the right and repeating.
minus-squarePeriodicallyPedanticlinkfedilinkEnglisharrow-up21·10 months ago“clear dungeons, kill boss, retrieve item” is just “go from a to b, kill x at b, go from b to c”
minus-squareLmaydev@programming.devlinkfedilinkEnglisharrow-up14·10 months agoThe key is making the dungeon/boss fun. The quests are just to lead you through the content. If you don’t like fighting through dungeons and fighting bosses then the game may not be for you. Like with GTA getting to places needs to be enjoyable.
minus-squareEch@lemm.eelinkfedilinkEnglisharrow-up6·10 months agoAnd taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.
I mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
Platformers are just running and jumping towards the right and repeating.
“clear dungeons, kill boss, retrieve item” is just “go from a to b, kill x at b, go from b to c”
The key is making the dungeon/boss fun. The quests are just to lead you through the content.
If you don’t like fighting through dungeons and fighting bosses then the game may not be for you.
Like with GTA getting to places needs to be enjoyable.
And taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.