I do space math on earth computers. He/him

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • That would be weird for Outer Wilds. It’s not really a game about figuring out a complex sequence of events that let you get the correct solution to the time loop, the way so many time loop stories are. There are a couple locations that can only be accessed early or late, but those locations only contain information; once you’ve reached them you have no need to go back on subsequent looks.

    And since the game is about exploration, it doesn’t really feel repetitive (at least it didn’t to me), because you’re always looking for something new




  • I generally have a few “forever games” that I sink thousands of hours into. Right now that’s Stellaris but in might try to get back into Crusader Kings with the new patch and of course when Civ 7 comes out I’ll be all over that.

    I generally prefer my other games to be fairly short, especially for story heavy games. I’ve left hundreds of Civ games unfinished, and it doesn’t really matter, but I do actually want to finish games with a strong narrative, and really long ones can be hard. I never finished either of the Divinity original sin games, for instance, despite enjoying then quite a lot. Same with Witcher 3, though in that case it has more to do with rapidly becoming fatigued with the open world and also starting grad school about 3/4 if the way through and not having much time to play. I’m general though, I’d say about 20-30 hours is ideal for a game that I can’t just replay forever.




  • Putting all the various “gaming” communities on kbin and Lemmy together on one page is a nice QOL feature but I’m not sure it’s a good idea to present them to users as all the same thing. Gaming@kbin and gaming@lemmy and gaming@beehaw are different groups with different rules managed by different people and if users don’t know that it’s going to cause confusion in the long run









  • I almost always prefer a quirky game that does its own thing to a bland game with mass market appeal. Most AAA studios, especially as game budgets have exploded, are afraid to experiment with their gameplay or do anything new. Nintendo is probably the largest exception to this rule, but it comes with the caveat that they generally don’t release new entries unless they come up with something new, which is sad for, like, Star Fox and F-Zero fans. But ultimately the more a game costs the less room there is for the sort of risk that makes for the truly special games