Account moved to @[email protected] owo

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • From a technical standpoint, there is no real difference, it comes down to how the instance owner feels it’s best to run the server.

    Ultimately, instances (or at least the ones most people want to join) want to keep rulebreakers, trolls and spam out. There are two main ways of doing this:

    • Proactively: By attempting to prevent bad actors from signing up in the first place.
    • Reactively: Allow everyone to sign up, and ban bad actors when they misbehave.

    Of course, there is a lot of debate as to which of these methods are better (beehaw, for example, fundamentally doesn’t think a reactive approach can work at all), which causes tension between some instances.

    This tension can rise to a point where one instance “defederates” from another, meaning they stop talking to each other and you can’t interact with one if you have an account with the other.


  • In terms of Lemmy instances, assuming the feddit.de map is up to date, only beehaw, tucson.social and toons.zone have defederated. The first two presumably because of open signups.

    However, afaik, Kbin doesn’t publish it’s blocklist, and the timing does make sense (last posts seem to be about 2-3 days ago), so it’s possible they have blocked it.

    On the other hand, kbin.social had pretty much always had issues federating since the “migration”, so it could just be under load.





  • Actually started playing this for the first time a few days ago! Such a good game, very charming art style, and the mechanics and ideas are amazing. Certainly a game to go into blind, and just enjoy the experience.

    I also did not realise it was secretly a soulslike, but it never really felt that punishing (as someone who never got past the first real boss of Elden Ring).















  • I’ve been perpetually working on various gamedev projects for many years now. I’ll finish one eventually, I promise!

    Most recent one is a retro style JRPG. With a flexable skill system where each character has two classes and can pick some number of skills from them. Also has a number of equippable “quick time” events a-la Mario RPGs. Using ggez for it, which is a decent engine. Although for future projects I may pick something more feature complete like bevy.

    Currently thinking about starting a new project to make a Sonic-like game, because if Sega isn’t going to do it, I may as well give it a go. :P


  • Just a quick idea I had, and this may have been suggested before and maybe be untenable. But… Could communities be made invite/approval only as well as instances?

    For example, on beehaw they want to ensure that everyone posting to their communities have been vetted in some way. So could have all the communities not allow posts by who haven’t agreed to beehaw’s “content policy”? Either by naturally having an account on beehaw, or by submitting a request to a moderator of the community.

    Would allow people on other instances to see and follow those posts (but not post themselves, unless they go through beehaw’s approval process), and beehaw people to go and interact with other communities on other instances.



  • I joined Beehaw early on when things where a lot quieter because I liked what they were trying to do (and back then there were only like two instances, and I didn’t want to put more load on lemmy.ml).

    Joined sh.itjust.works to make a community after the sysadmin just casually walked up with a huge server, which is a level of swagger I can get behind. I’ve since moved to this as my “main” account since Beehaw defederated with lemmy.world and sh.itjust.works (which sucks, but is understandable).

    May move again to pawb.social at some point, although that means people will know something about me. :P

    Edit: And now pawb.social has defederated with sh.itjust.works… I’m getting more and more tempted to just roll my own personal instance just for me…