Any project in rust you want to chat about.
I’ve been working slowly but surely on some rust <-> midi code. Mainly just playing around using midir.
An e-ink info display which displays the weather and my nextcloud calendars and tasks. So Rust Backend which pulls the data and displays a static HTML page, which will be pulled by the esp32 board. First project with rust
Are you also programmibg the esp using rust? Ive only gotten pretty basic stuff to run on embedded systems with rust despite really wishing that I could do more
I have done some small experiments (not much beyond a blinking light at this point) and I feel that the main issue right now for a beginner is that the documentation isn’t there yet. By far.
Also I have read that many of the crates that use the same bus don’t play well with each other (e.g. two devices on the same i2c bus) even though that is what embedded-hal is supposed to be all about. Many early crates are also abandoned apparently, further compounding this problem. I don’t have enough personal experience though to tell if this is true.
Yeah finding crates has also been my issue. Ive done HAL on a raspberry pi and it has been fairly painless, but Im still strugggling to get my head around no_std convensions on bare metal chips… Also last I checked I couldnt figure out more advanced stuff like connectivity where I think Rust will really shine
Not there yet. Just started with the Backend. But i read about Rust on embedded devices. I need to do some more research, but if its a realistic Option, i will try to
I recently did a similar project. I have an old Chumby One device. I wrote a simple app that renders the time and date and outdoor temp and humidity. It receives the weather data over mqtt from rtl_433 running on an old wireless router with a USB sdr dongle.
It writes the image directly to the framebuffer /dev/fb0
I cross compiled for armv5te-unknown-linux-musleabi and it works great. Hard to get much running on 64mb of ram these days.
I hope to get the source up on GitHub when I get some time.
I might look into writing Lemmy bots with Rust; I’d made a small Discord bot back in the day but I think making a Rust library for Lemmy bots could be pretty useful. However, a browser plugin I’m designing in my head might have to come first. Oh, and after the projects that I can actually invoice for too 🤓
Not a coding project with Rust, but figuring out what will happen with(out) /r/rust going forward. Posting here to show some support :-)
Well I’d say we try and make this the new and improved r/rust
Just had a massive breakthrough in my “Hello Cargo” program last night
Thats good! What were you stuck on and howd you figure it out?
Well, after thorough research, I discovered that you can print a string of characters.
It took me hours to get the spelling right.
Wow, well done, I still struggle with that and ive been coding in rust for almost 3 years now
Sorry but am I missing something? What’s there to struggle with
println("Hello Cargo")
?They are kidding.
I’m using Rust to build an alternative to https://amara.org (online collaborative subtitle editor). Initially I wrote the backend in node.js/typescript but I quickly found I really do not like working with that, and switched to Rust with Rocket. That has been really nice. I haven’t gotten around to working on it for quite a long time though, would like to pick it up again this summer.
I am currently mostly working on integrating PRs into my arithmetic/boolean/string expression evaluation crate
evalexpr
.But I am also in the process of creating a typed session handling crate for web frameworks like tower/axum. The existing crates all seem to only allow associating a hashtable with a session, which seems unnecessary if I can express the possible states of a session with e.g. an enum. It’s pretty much work in progress though. There is the core library
typed-session
as well as an implementation for axumtyped-session-axum
Oh that sounds like a really useful crate!
I started studying vulkan recently, so i started building a toy renderer with (hopefully) a functional render graph and multi-threading command buffer encoding support
Im working on a weather script. Currently it pulls data from yr.no along my commute and lets me know via a telegram bot (also done in rust a while back) whether it will rain… im also storing the data for the time being hoping to possibly learn a bit about ML to see if I can get more accurrate predictions, its my first time working working with async runtimes so its quite a lot of new stuff though
I’m currently working on a discord bot, it’s still a major work on progress though.
It’s a rewrite of a bot I made a few months ago in Python but I wasn’t getting the control I needed with the libraries available and based on my current testing, this rewrite is what I needed
It uses ML to generate text replies (currently using ChatGPT) and images (currently using DALL-E and Stable diffusion), I’ve got the text generation working, I just need yo get image generation working now.
Link to the github: https://github.com/2haloes/Delta-bot-rusty
Link to the original bot (has the env variables that need to be set): https://github.com/2haloes/Delta-Discord-Bot
I’m working on to-html, a CLI for running a command and converting the output to HTML, with colors, to embed in a website. It wasn’t getting any love for a while, but now there’s a new contributor helping out, which motivated me to work on it again ❤️
Wow that sounds interesting. I could definitely use something like that one day. Ive been looking at hosting pages with rust but ive gotten stuck after doing examples so this might be a way to get interested again.
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What are these needs? Maybe it makes sense to implement them in to-html directly. I’m open to making to-html more configurable.
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I’m working on a falling sand physics-powered, 2d block-based open-world survival crafting game with spells instead of weapons and tools.
I’m currently using bevy_ecs (not bevy itself) and Vulkano (Vulkan rust library), SDL2 for windowing and fmod for audio. Developing on Linux but testing and building on Windows every now and then.
I’ve been running a Terraria server since 2012, and have had a lot of experience in C# working with Terraria’s netcode and Terraria internals (via decompiling and IL patching), so decided it was time to try make something of my own.
I didn’t know any engines, but I had previously used SDL2 for smaller things. We started using Rust at work (not game dev related) and I had used Rust a few times for personal projects. I got really interested in some of the functional programming concepts from languages like Ocaml and Haskell, so I decided I would make the game in Rust, despite that it may not be the most popular path.
Been working on the same one for a while now, an implementation of COM for Linux and macOS (Microsoft’s stable library ABI/IPC/network protocol). It of course supports C and C++ but also Rust, and as of now the IDL compiler which generates headers and Rust sources and makes up the majority of the code, is written in Rust.
I started working on this as part of wanting to port C++ software that heavily used COM interfaces internally to Linux but then I wanted to start using it for other things so I started writing the IDL stuff. (As of now there’s no network/IPC functionality or any kind of runtime though, it’s purely interfaces. That’s still WIP)
I guess this is yet another way to do C++ <-> Rust calls :P
I was working on a bittorrent client but got stuck on managing state between peers an also just communicating with them. The docs could certanly use an upgrade.
If someone is not working on something and have doney spare time (like me). I’m sure it would be greatly appreciated if we used some of that time to improve the Lemmy backend. My plan for the weekend is to go through the repository and get more familiar with the Lemmy code base