• 0 Posts
  • 24 Comments
Joined 2 years ago
cake
Cake day: June 10th, 2023

help-circle
  • My biggest reason for not liking calls is that I often very much struggle to actually hear what’s being said. I’ll take talking in person over a call. Text mediums also have the benefit of being able to be referred back to. Great to double check something, or to cover your ass. I’ll take a paper trail any day of the week.

    That said though, in my professional life I have encountered a surprisingly huge number of people who just cannot write clearly. It baffles me. Ultimately, to each their own, and I’ll try to meet people where they’re at. But I much prefer written formats.







  • Normally I wouldn’t try to be an armchair game developer, but I’m leaning towards agreeing with this. the article does say:

    Epic’s incredibly popular engine reportedly could not support the team’s 100-player ambitions

    which is a surprise to me, considering how robust it generally is. It’s superficial, but I can point to Fortnite as a game using Unreal and supporting a hundred players in one lobby along with being able to spawn custom buildings on the fly.

    The closest analogue I can think of is FrostGiant using Unreal for presentation, sound, and inputs, but their custom Snowplay engine for everything else in Stormgate. This makes sense to me given they’re trying some tricky and somewhat novel things (at least) on the networking side that Unreal doesn’t support.

    All that to say: I’m very curious about the details on how Unreal was unable to achieve what they wanted at the number of players they were targeting. I’m also curious why reducing scope (either in number of players or feature set) wasn’t a viable option, especially after so long in development. I don’t mean this as a “they’re obviously dumb and wrong”, I am genuinely curious what was planned and not working. I hope we get more details because cancelled games (and the development process as a whole) is fascinating to me.







  • Exactly my thoughts, it’ll only be effective if it’s done properly. Otherwise it’s just another half-measure that is more burden than benefit.

    That said though, I wonder how much carbon/money rural heating oil specifically generated. It’s possible this is just a drop in the bucket in the grand scheme and is an acceptable loss to help these folks out. Although I might prefer a bigger push to get people off heating oil altogether (which is where it’s going to have to go eventually).