• 41 Posts
  • 600 Comments
Joined 1 year ago
cake
Cake day: July 30th, 2023

help-circle















  • Yes, but it’s essentially incremental engineering, made possible by ginormous funding, including NASA money, and a private company doing things that NASA can-t politically afford.

    NASA spent about 50 Billion today-dollars developing (not launching) the shuttle program and that went to private contractors (Boeing, Lockheed, United Space, etc.) Starship has a long way to go to hit those numbers.

    I really don’t find anything SpaceX is doing revolutionary

    Really? Nothing? Many people said what Falcon 9 now does on a regular basis could not be done. No one was even trying. The closest plans were still going to land horizontally and went nowhere. Now, you have to explain why you’re not landing your booster, and what your plans are to fix that going forward: https://www.bnnbloomberg.ca/business/international/2024/09/11/china-wants-to-replace-jeff-bezos-as-musks-greatest-space-threat/

    They quite literally revolutionized the space industry in terms of the cost to launch to orbit.

    Imagine NASA crashing 4 Shuttles before getting landing right. There’d be no NASA by now.

    Yet another way they’ve revolutionized the industry. Almost everyone is doing expendable tests now so that they can move forward quickly. Columbia started construction in 1975, launched for the first time in 1981. When they launched it, it was a fully decked out space shuttle and they put the whole thing on the line - including two astronauts. Imagine NASA trying to do that now. They’d be grounded so hard they’d be jealous of Mankind having a table to land on.




  • In terms of the overall point, I was talking about Unreal specifically. If it makes you understand better that all engines are geared toward specific game features, great, read it that way. However, you still don’t seem to understand that UE5 isn’t the right engine out-of-the-box for every game. So even if I buried that, and now it’s clear, you’re still in denial.

    You keep saying it, but at the scale of games Bethesda makes it isn’t simply a fact that switching engines will be faster or easier. Even switching a code base from UE3 to UE4, or UE4 to UE5 wasn’t/isn’t a simple task (I’ve done it, I know.) Completely switching engines means you’re losing almost everything. You simply don’t seem to understand the scale of work entailed with moving major features from one engine to another. Or for maintaining features in an engine you don’t have full control of. I’ve done that too.

    You’ve already said that you can’t be convinced otherwise though, so clearly you think you’re smarter than them, despite their deep knowledge of what they’re making.

    I’m not saying they made all the best choices (or that they will going forward), but being flippant about the obviousness of the choice, and saying it is simply faster to switch engines demonstrates serious lack of knowledge and experience in the matter.