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Joined 2 years ago
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Cake day: June 9th, 2023

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  • IronKrilltoMicroblog Memes@lemmy.worldBack and Forth
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    12 days ago

    Voted left, will happily lynch any nazi I see. Thank you for making up an entire story about me in your head. Maybe I just don’t find it productive to attack anyone that displays anything slightly outside of your world view as if they’re the devil. It doesn’t have to be binary, take it down from 100 fuckin percent dude.









  • I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I’m just a little tired of reloading Tediore’s and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).

    I somewhat agree with you on movement: it doesn’t have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn’t have used half the tools in that game if they hadn’t provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that’s fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn’t be very engaging.



  • IronKrilltoGames@lemmy.worldBorderlands 4 - State of Play Deep Dive | PS5 Games
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    16 days ago

    I’m happy to see that it looks good! The return to a more serious style is welcome after 3 games of perhaps taking it too far.

    First impression is it seems a lot more Destiny-like: personal vehicles, quests you can pick up anywhere, dynamic events. I’m not complaining necessarily, but looks like they took some notes.

    The movement options seem nice but not sure they add that much really. If they don’t solve a challenge that the enemies provide then it’s kinda pointless. I almost never used slide or ground pound in combat in previous games because I was better off just shooting the enemies.

    And as much as I love my Jakobs weapons, I was hoping to see a manufacturer revamp. They even used the same companies in Tiny Tina’s with only minor tweaks. The heavy weapons sharing a slot with grenades looks to be a fantastic change though, very welcome.

    Also, no lip-sync on NPCs? Looks weird having Amara speaking but her character do nothing.

    Overall though looks like a solid but not ground-breaking entry. The guns look just as fun as before and the art design is a step up (those bosses!) from before which I love to see. I know people complained about the Vault Hunters being generic but I don’t have a huge issue with it. I don’t need my characters to be the blue-haired anime character sitting by the window.

    Thanks for posting, I wouldn’t have seen this otherwise.























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