• 6 Posts
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Joined 9 months ago
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Cake day: September 20th, 2023

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  • I’m not gonna stand up and declare that 8gb is absolutely fine, because in very short order it won’t be. But yeah, currently for an average use case, it is.

    My work Mac mini has 8gb. It’s a 2014 so can’t be upgraded, but for the tasks I ask of it it’s ok. Sure, it gets sluggish if I’m using the Win11 VM I sometimes need, but generally I don’t really have any issues doing regular office tasks.

    That said, I sometimes gets a bee in my bonnet about it, so open Activity Monitor to see what’s it’s doing, and am shocked by how much RAM some websites consume in open tabs in Safari.

    8gb is generally ok on low end gear, but devs are working very hard to ensure that it’s not.



  • Speaking personally, I don’t think they’re dumbed down. They’re pretty straightforward to use, sure, but they do what I need them to.

    In terms of the hardware; I have a 2011 MacBook Pro at home that’s still just about as solid as the day I bought it. The battery’s dead, but that’s to be expected for its age. I’m typing this on a 2014 Mac mini that’s running the latest macOS perfectly through OCLP. My main computer is a 15" M2 MacBook Air that is a genuinely impressive machine. If anything, Apple have kinda shot themselves in the foot, making devices that last far longer than their software support allows.





  • As a Mac user who enjoys trying to get games working, I’ve played Talos Principle II recently, and am able to play Fallout 4 (to some degree) when I get a chance.

    On the one hand there are graphical glitches and things aren’t perfect. But on the other, I’m playing games that have had literally no optimisation for macOS, on a fanless M2 Air.

    If nothing else, it’s a useful example of the direction things could take if devs had the impetus to do so.