

Played the demo a bit. I really enjoyed the mechanics illustrated here. Felt like a modern roguelike with a license I’d enjoy.
The one thing that stood out negatively for me was the art direction. Especially the character design. It’s one thing to not have the original faces, which is fair. I guess it’s some rights oddities with actors and actresses owning their own likelihood or something. But the movement is stiff and they just feel kind of… I don’t know, “dead” would be a hard word, but it kind of fits. I would have preferred a more comic-like appearance or something. Maybe a bit like the tf2 characters? That wouldn’t require the high budget that’s needed to make a human look decent which then never works anyway and always ends up deep in the uncanny valley. I also would have preferred a more abstract look of the systems, like an astrometrics map or something, with views that show actual models more true to scale (e.g. like the look of homeworld).
I’m too busy to play video games right now anyway, so I guess I’d wait for a sale either way, but it still feels like the game could have worked better for me, personally, if a few decisions in the design process had been made differently.

































French Guyana isn’t in Europe either and nobody cares, so there’s precedent.