I swear its not for something lewd 😅. It just ended up like this due to some unfortunate naming decisions lmao.
Also if anyone can guess the programming language they’ll get a cookie (🍪) :3.
I swear its not for something lewd 😅. It just ended up like this due to some unfortunate naming decisions lmao.
Also if anyone can guess the programming language they’ll get a cookie (🍪) :3.
Ayy same, kinda XD. I loved it for a long time but the updates (for a long time now) are just really odd and I feel like the game has massive potential that it just keeps not tapping into properly. Nothing else like it really exists, the closest might be Hunt: Showdown but that is also a Extraction Shooter/Battle Royal so still really different.
Ive seen it before but while it is probably easier im not sure if its a good idea. Fistful of Frags is horrendously outdated for the most part so i at least a bit want to try to modernise it. And going from blocky HL2 style maps with hammer to even blockier Quake style maps with Trenchbroom feels like a downgrade lmao. (But to be fair i haven tried it yet so i might be wrong there).
I think ill try with blender for now. E.g. enabling snapping and quad view gets blender closer to hammer in feeling already (at least from what i remember from using hammer a bit forever ago). Otherwise i hope i can make it somewhat usable using import flags on blender objects and mayb having to write a tool script in godot to replace specially named empties form blender with instances of gameplay related scenes or sth.
I havent played in years so if they added some weird stuff I have no idea about it.
As a retro shooter fanboy this is heresy.
Why did I never think of that. My level designer is gonna be so excited if I ever remember to write something like that myself.
I think this even has some direct support from Godot to automate it. The EditorScenePostImport class is supposed to be used for stuff like this i believe but im not entirely sure (i haven’t tried or had to try anything like this yet never mind automate it, i just found this while looking through the documentation on 3D scene importing).