Not to mention the mob of henchmen. I just slogged through a small country’s worth of peons meant to serve as a thousand papercuts, whittling my health and resources down… Then this boss comes walking in popping healing kits/potions/whatever like candy.
Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
I’ll accept it once the boss gets the same amount of health that I do. Or I will accept not healing when I get the same amount of health as the boss.
Until then though…
Not to mention the mob of henchmen. I just slogged through a small country’s worth of peons meant to serve as a thousand papercuts, whittling my health and resources down… Then this boss comes walking in popping healing kits/potions/whatever like candy.
C’mon, I’ve only got so much ammo…
…and I need to save my candy for the boss’s boss’s boss which will be the real challenge, of course.
Until you realise you already beat the last boss but still have enough in your inventory for the next 6 play troughs
Was there ever an RPG where human characters enemies were given the same kind of status as players? Like they have 500hp but you hit them for 30.
Traditional roguelikes tend to do NPCs/enemies which often have comparable stats to the player. With the benefit the player has is a “better AI” aka, an intelligent human behind them.
Elden Ring :)