You built a ranger that isn’t a ranger, heh. But I think it’s a rather unique one. I’ve seen “barcher” bard archer builds as substitute rangers before, and of course the archery style fighter. Hell, I’ve even tinkered with an elven accuracy bladesinger archer. But Rogue/Totem is cool.
How does it play? Like, what does your action economy look like?
Utilizing high walk speed (mobile and Barbarian), with the Eagle totem/Cunning actions, it usually goes Bonus action dash to gap close.
Depending on the situation, reckless attack for the free sneak bonus, and then simply walk away to a more advantageous position.
Using second story work for verticality, Noa will throw heavy objects (Himself included), and set up traps/combat helpers for the party (Ropes, caltrops, acids/oils, crossbows, alarm strings, etc.).
Couldn’t pick a lock or pocket to save his life though!
You built a ranger that isn’t a ranger, heh. But I think it’s a rather unique one. I’ve seen “barcher” bard archer builds as substitute rangers before, and of course the archery style fighter. Hell, I’ve even tinkered with an elven accuracy bladesinger archer. But Rogue/Totem is cool.
How does it play? Like, what does your action economy look like?
Utilizing high walk speed (mobile and Barbarian), with the Eagle totem/Cunning actions, it usually goes Bonus action dash to gap close.
Depending on the situation, reckless attack for the free sneak bonus, and then simply walk away to a more advantageous position.
Using second story work for verticality, Noa will throw heavy objects (Himself included), and set up traps/combat helpers for the party (Ropes, caltrops, acids/oils, crossbows, alarm strings, etc.).
Couldn’t pick a lock or pocket to save his life though!
Just shrugs at the party: “what? do rangers pick locks?”