Utilizing high walk speed (mobile and Barbarian), with the Eagle totem/Cunning actions, it usually goes Bonus action dash to gap close.
Depending on the situation, reckless attack for the free sneak bonus, and then simply walk away to a more advantageous position.
Using second story work for verticality, Noa will throw heavy objects (Himself included), and set up traps/combat helpers for the party (Ropes, caltrops, acids/oils, crossbows, alarm strings, etc.).
Couldn’t pick a lock or pocket to save his life though!
Utilizing high walk speed (mobile and Barbarian), with the Eagle totem/Cunning actions, it usually goes Bonus action dash to gap close.
Depending on the situation, reckless attack for the free sneak bonus, and then simply walk away to a more advantageous position.
Using second story work for verticality, Noa will throw heavy objects (Himself included), and set up traps/combat helpers for the party (Ropes, caltrops, acids/oils, crossbows, alarm strings, etc.).
Couldn’t pick a lock or pocket to save his life though!
Just shrugs at the party: “what? do rangers pick locks?”