Crops can blight, animals can get diseases. I don’t know much about hydroponics but I know that bacteria are a concern. What food source is the most reliable, the least likely to produce less food than expected?
Crops can blight, animals can get diseases. I don’t know much about hydroponics but I know that bacteria are a concern. What food source is the most reliable, the least likely to produce less food than expected?
This reads like a Rimworld post.
I don’t think there’s a Rimworld community on Lemmy and I’m not going on Reddit anymore so I’ll just throw this comment into the void and hope some fans are out there. 👋
Also in Rimworld terms the answer is corn (if monoculture) and send everyone to harvest at the first sign of blight.
But in both Rimworld and real life, a monoculture strategy isn’t sustainable. Diversifying via multiple food sources reduces your risk of disaster leading to starvation.
Rimworld is awesome. But I guess I was thinking in terms of “all crops” being one type of food source. In Rimworld, you can’t get multi-year droughts that make growing anything almost impossible. In real life, you can.
[email protected]@[email protected]Yeah idk how to link it. Here: https://lemmy.world/c/rimworld
My first thought when seeing the title was also Rimworld. Glad to know others are fans of the corn monopoly.
I was going to say hydroponic rice. It grows so quick and if anything happens it’s back up in 7 days.
The problem with corn is that it takes so long to grow that you get a wealth spike when harvesting it and if anything happens to the harvest you can be at risk of starvation.
The trick is to always keep roughly a year worth of corn stored, and only sell off the excess.
After the initial ‘getting the base running’ I usually pay merchants that accept it in corn, up to the amount where they end up giving me all their silver on top of what I wanted to buy.
That sounds like a good strategy until blight happens in the middle of a massive invasion.
I still do mostly corn, but with smaller fields with gaps in between. Makes it easier to take fields out of use if I don’t need them and they’d just be wasting work time, and I can ignore blight without losing too much if something else is going on.