On Steam I have 150+ hours and in my achievements I see that only 0.7% of players have touched 100 planets.
So I don’t think that people are being honest and/or don’t really understand how big the game is.
This game is huge. I spent apx 40 hours just surveying systems. And I can for sure say that the prog gen is very well done. Very well especially when comparing to other space games and when specifically talking about POI integration. Every POI looks like it was built there, with minor glitches and imperfections people with less hours would not even notice. The POIs feel balanced especially when the environment is taken into account.
At 100 planets you really begin to understand the breadth of it. The planets I have been on have anywhere from 3-10+ POIs and you can “push” the invisible wall to prog gen more POIs which I understand breaks some immersion but I am fine with it. Some moons are devoid of anything, some have life, some have POIs, and some don’t. The planets typically have at least 3-5 resources and 3-5 flora and fauna. 6+ is common enough as well. While patterns may emerge between systems, it still feels pretty random and balanced.
And again, this game is massive. I haven’t even seen nearly all of the systems which I imagine will hold some easter eggs.
Lastly, this game is meant to be played slow. It’s an explorer game. You can’t rush or speed run this one. Sure some of the stories suck, yet plenty are good. Just like real life.
I can’t wait to see if someone does an “all systems surveyed” video. Because even if you have your surveyed maxxed you have to scan at the surface too. Unless it’s a gas/ice giant.
I have about 120 hours and I also haven’t touched 100 planets. I don’t see the point in it, when they are mostly empty with randomly generated content that by now I’ve seen every possible thing that can exist, I’d just be seeing more of the same; exploring the same handful of possible base configurations across hundreds of planets isn’t really exploring. None of that stuff is interesting, and the stories and dialogue aren’t very interesting either. It’s exactly what I expected, and I guess I just don’t want that anymore. I want them to actually improve the formula and gameplay, and stop making the same exact game with a different coat of paint.
My experience is kinda the exact opposite, I hate how repetitive the planets are and stopped exploring them besides setting up resource collectors.
What I love about the game is the questing and ship building aspects, there is so much depth to what you can do with your ship that it’s kind of ridiculous that it’s such a small part of the game otherwise.
On Steam I have 150+ hours and in my achievements I see that only 0.7% of players have touched 100 planets.
So I don’t think that people are being honest and/or don’t really understand how big the game is.
This game is huge. I spent apx 40 hours just surveying systems. And I can for sure say that the prog gen is very well done. Very well especially when comparing to other space games and when specifically talking about POI integration. Every POI looks like it was built there, with minor glitches and imperfections people with less hours would not even notice. The POIs feel balanced especially when the environment is taken into account.
At 100 planets you really begin to understand the breadth of it. The planets I have been on have anywhere from 3-10+ POIs and you can “push” the invisible wall to prog gen more POIs which I understand breaks some immersion but I am fine with it. Some moons are devoid of anything, some have life, some have POIs, and some don’t. The planets typically have at least 3-5 resources and 3-5 flora and fauna. 6+ is common enough as well. While patterns may emerge between systems, it still feels pretty random and balanced.
And again, this game is massive. I haven’t even seen nearly all of the systems which I imagine will hold some easter eggs.
Lastly, this game is meant to be played slow. It’s an explorer game. You can’t rush or speed run this one. Sure some of the stories suck, yet plenty are good. Just like real life.
I can’t wait to see if someone does an “all systems surveyed” video. Because even if you have your surveyed maxxed you have to scan at the surface too. Unless it’s a gas/ice giant.
I have about 120 hours and I also haven’t touched 100 planets. I don’t see the point in it, when they are mostly empty with randomly generated content that by now I’ve seen every possible thing that can exist, I’d just be seeing more of the same; exploring the same handful of possible base configurations across hundreds of planets isn’t really exploring. None of that stuff is interesting, and the stories and dialogue aren’t very interesting either. It’s exactly what I expected, and I guess I just don’t want that anymore. I want them to actually improve the formula and gameplay, and stop making the same exact game with a different coat of paint.
My experience is kinda the exact opposite, I hate how repetitive the planets are and stopped exploring them besides setting up resource collectors.
What I love about the game is the questing and ship building aspects, there is so much depth to what you can do with your ship that it’s kind of ridiculous that it’s such a small part of the game otherwise.
But why would I want to touch 100 planets? They all feel exactly the same and there is no gameplay or role-playing reason to explore them.