- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
Just hopped in to check and it looks like we’re effectively DDoSing the Petition site by refreshing.
You can either join the watch party on the official discord, or use some other tracker website to see the numbers get updated to help alleviate the traffic so that more people can sign.
Here’s to pirate software forcing the internet to be contrarian for the good of gaming!
Could you just forget about this guy already? What he did is more than undone by now and bringing him up is just useless drama.
What if all this drama is just 4D chess and PS is secretly supportive of it?
Apparently the joke absolutely flew over everyone’s head
No.
PS made the videos shitting on SKG over ten months ago. And has been perfectly happy not to lift a finger as the gain in signatures slowed to a crawl. Sitting pretty as his fucking hitpieces remained the first search result for SKG for over half a year.
The recent burst in attention only came because Ross finally decided to respond by calling PS out on his bullshit. He tried to be nice about it by responding in the comments of PS’s videos back when he first made them, but the ass literally deleted his retorts.
It was a joke
No one laughed
I can see that very clearly
I laughed (but I was helped by the edit)
Holy crap, you’re right. This is a Light Yagami level plan, if not better!
What if all this drama is just 4D chess and PS is secretly supportive of it?
If he doesn’t triple down on his shit take, it’s pretty much guaranteed that he’s going to try and take credit for SKG succeeding. People like him can never be wrong and will twist reality and facts to that end.
@QuadratureSurfer @skg looking at the code of the progress tracker, the tracker website makes direct requests to ECI every 3 seconds without even waiting for the previous requests to finish{0}.
The large number of people keeping this tracker open could very well be the cause of the overload:
https://github.com/Alex1337F/StopKillingGamesTracker/issues/25Closing the progress tracker and maybe reducing its exposure a wee bit until it’s fixed sounds like a good idea :blobcateyes:
Maybe the team behind ECI should have expected this kind of load, sure, but it’s what we have today and it’d be a shame to lose the initiative to this :blobcatfacepalm:
edit: oops, looks like Lemmy misinterpreted my notation for “footnote links” out of square brackets and rendered this post in a broken way, let’s see if curlies help
edit²: there is a PR that intends to stop new update requests from firing when an earlier request is unfinished: https://github.com/Alex1337F/StopKillingGamesTracker/pull/26 — which should help *somewhat*
{0}: https://github.com/Alex1337F/StopKillingGamesTracker/blob/master/main.js#L972-L973
Is it making those requests per user, or making them once and then sharing the results with all users?
@QuadratureSurfer best I can tell, per every instance of the page open. So roughly per user.
The requests are made straight from viewers’ browsers to ECI.
Oof, that’s not good. Thanks for the heads-up!
Definitely a better idea to join a watch party then and watch someone else stream it live.
Yikes, that doesn’t scale well!
We’re at the final 1K
(Edit) final 200
(Edit2) 1M signatures passed! Woo! Keep it going!
Real question: is this stop killing off games or stop making games that promote killing?
First one