- 550 Posts
- 896 Comments
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•We May Have Underestimated Engineering | Star CitizenEnglish
2·5 days agoTrue. Luckily, using the engineering terminal, you’re able to leave interior doors open permanently to make getting around a lot quicker.
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•Let Life Transform - Preserve All Wildlife (PAW)English
2·5 days agoYeah, as far as alternatives go, they do have an official BlueSky account. However, they only sometimes mirror their posting across Twitter and BlueSky. The last post on there is from ~2 months ago when 4.3 dropped.
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•Star Citizen Monthly Report: October 2025English
2·12 days agoYeah, I’m fine with stowing stuff once we get working suit lockers. Even though, once they do that, they’ll likely implement the restrictions so you can’t pilot in heavy armor.
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•Star Citizen Monthly Report: October 2025English
2·12 days agoI’m pretty sure that CIG restoring our ability to have a 3rd weapon (in our hands) has to do with the recent Engineering Tech-Preview.
It was super frustrating to have a fire on your ship, look at the fire hydrant and be told that you had to swap it with one of the weapons on your back.
Then you would be scrambling to find a nearby storage compartment to stash your weapon (because who wants to take a chance when dropping it means it might fall through the floor).
There were a lot of players frustrated with having to do that.
QuadratureSurfer@lemmy.worldto
Star Citizen@lemmy.ml•Will we be able to host our own servers?English
1·13 days agoYes, they do want to allow us to run our own private servers eventually.
Their plan is to finish Squadron 42, then release Star Citizen, and then they’ll work on a private server option.
Note: Private servers might end up being a simpler version of the universe that we know.
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•Game launcher shader mechanism?English
2·14 days agoIt depends on how big of a jump from one version to the next.
Edit: TL/DR shader folders are based on the Star Citizen game version, not the Nvidia driver versions as far as I’ve seen.
You can find the shader folders under "%localappdata%\Star Citizen"
Alternatively the full path:
"C:\Users<username>\AppData\Local\Star Citizen"On any major version changes, there is a completely different folder for shaders (ex: 4.3.2 -> 4.4.0)
On minor version changes/updates the shaders folder is rarely shared with the previous version (ex: 4.3.1 -> 4.3.2). Although I haven’t noticed this happen in a long time.
I’ve noticed that usually very minor version changes/hotfixes that come out within a few days of a previous update will share the same shader folder with a previous version (ex: 4.3.2-live.10452200 -> 4.3.2-live.10591185).
The worst issue I’ve seen happen because of this was when they first introduced caves. I was standing inside of a cave, and a friend could not see the cave even when he tripped and fell right inside of it. He needed to exit and clear his shader folder before he was able to see the caves.
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•DecH-CIG Responds to Crafting/Blueprint QuestionsEnglish
2·17 days agoInteresting. I’m wondering if there’s going to be some sort of mechanic where it takes a minimum of “x” amount of time to disable the shields, where the owner/org members have enough time to respond.
QuadratureSurfer@lemmy.worldto
Ask Lemmy@lemmy.world•Which Vine video do you still think about sometimes?English
10·17 days agoStorytime! https://www.youtube.com/watch?v=g9Ge8z-nAEg
Not a particular video, but the storytime videos by Thomas Sanders.
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•CitizenCon Direct: October 11, 2025English
4·1 month agoNyx announced, releasing next month!
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•How's Your 4.3 Experience?English
2·1 month agoAnother option is to earn a ship from Contested Zones or Wikelo.
QuadratureSurfer@lemmy.worldto
Voyager@lemmy.world•Voyager v2.37.1, with experimental Piefed supportEnglish
2·1 month agoAre there any plans for supporting polls in PieFed or Feeds?
Ex: A PieFed poll posted to a Lemmy.world community: https://piefed.social/post/1051540
Ex: Feed/sub-feed example: https://piefed.social/f/technology
Edit: removed redundant question.
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•[NDA EVO PTU] 4.3.2 Patch NotesEnglish
1·2 months agoMy guess is it will be below average. So worse than the Vulture.
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•Day Of The Vara 2955 EventEnglish
1·2 months agoWhile the FPS event for the helmets says you need to be in the top 3, I just played through 3 rounds and got the rewards whether I was in the bottom, middle and top of the rankings.
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•Ex-CIG Dev Blows Off Some Steam...English
3·2 months agoYeah, it’s definitely grown in scope from the initial goals.
Wing Commander III was a lot of fun for me, and the main reason why I backed SQ42/SC. So I expect the game to have a lot of cutscenes and storyline happening between missions as we return to our main ship.
I am very satisfied with what we saw at the most recent CitizenCon.
The game won’t be for everyone, but I’m expecting it to have a good storyline and some fun action between the long cutscenes. Plus it should have a lot of the features that we’re currently missing in SC due to performance issues (like Maelstrom, fire physics, working atmospheric changes, etc.).
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•Coming Soon: Select Group Gameplay Testing - Wakapedia-CIGEnglish
2·2 months agoSomething else I just thought of. This could be a smaller group where they’ll try to eliminate any leakers first, and then move on to testing Squadron 42.
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•Coming Soon: Select Group Gameplay Testing - Wakapedia-CIGEnglish
2·2 months agoThey do, that’s the Evocati test group.
They recently expanded that group and relaxed some parts of the NDA.
I’m trying to understand the move as well. From what others in the playerbase are saying:
- There are too many leaks in Evocati (anytime bug reports or information is displayed in the private Evocati forums/chats it gets leaked).
- Inviting streamers to Evocati was a bad idea
- The Evocati group isn’t as active as it should be
- A smaller focus group that only communicates directly with CIG will make it easier to find the leakers.
From my own perspective: Usually with these early builds there are major issues with certain parts of the game. For instance, they will tell everyone in the Evocati group to avoid spawning at certain locations (or avoid doing certain actions) which might cause issues like the entire server system to lock up and crash. CIG then needs to have their Sys Admins fix up the servers so that everyone can test again.
With how large the group has grown, many times players aren’t reading the patch notes and they will trigger major issues that were supposed to be avoided.
With a smaller, more focused test group, they can push out builds that are quickly thrown together and even more unstable than what Evocati sees, all so that they can test very specific systems.
QuadratureSurfer@lemmy.worldOPMto
Star Citizen@lemmy.world•MOTD - *UPDATE* - Testing delayed due to some blockers | Vulkan update testing opening up to all backers on the preview channel later today.English
1·2 months agoI’m not as tech savvy with Vulkan. What will the GI updates provide?
QuadratureSurfer@lemmy.worldto
Technology@lemmy.world•Meta’s Ray-Ban Display Glasses And The New GlassholesEnglish
453·2 months agoSeriously, an open source version would be awesome. You could connect it to your own server running whatever local models you want without needing to worry about that audio/video being processed by some large corporation willing to sell you out along with your data.
QuadratureSurfer@lemmy.worldMto
Star Citizen@lemmy.world•Alpha 4.3.1: Virtue's DescentEnglish
2·2 months agoOk, just got done with an Onyx facility, while I felt overrun at Lazarus, Onyx was challenging solo, but it wasn’t like the enemies we’re respawning every minute. I didn’t time it well, but it felt like a 5 minute respawn timer. It was doable, and the parallax rifle is definitely my new favorite mid-range weapon.
I would recommend at least taking a nursa with you if you can carry one.













There’s a lot to like about engineering.
One of my favorite things so far, is that you can actually revive soft-deathed ships.