• FiveMacs
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      3 days ago

      No, turn it up and add lense flair to my eyeballs. Also make everything super shiny like it’s wet. Call it HDR super fidelity or something

  • Katana314@lemmy.world
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    3 days ago

    Has the potential to be very cool! What might be sad is that many horror games now evoke the trope of “They move when you’re not looking”. Game development takes a long time, so I can guess this was not an obvious trend when you started on it. But there should still be ways to differentiate your work.