Post your nugget of info and hopefully we can all learn something new!
This is somewhat recent but I want to mention this for other players like myself who wasn’t aware. You can surprise attack using a 90 degrees wall bend and a reach weapon. Specifically, leading a mob around the bend and attacking once you see it again. You do need to hug the walls on the last two tiles of the bend and then you’re free to keep hugging or move diagonally. Obviously, this isn’t meant for square rooms and similar right angled walls but ones where you can escape line of sight to make the surprise attack.
Health wells cleanse curses on any equipped items. Before you step in a health well, equip unidentified items until you either know everything is uncursed or your slots are full of cursed equipment, then step in the well for up to 5 free curse removals
I highly advice enchanting your bow as the huntress. Make the exotic version of the SoU.
The ones I find more useful are
Blazing, gives a nice offensive boost as the bonus damage that deals to enemies already on flames.
Elastic, prevents enemies from ever reaching you, plus, you can push them into traps or chasms
Chill, lesser then the two above but it’s nice for stalling monster while they get close to you
not very recently, but for the longest time i thought you had to jump down the empty well to fall down the room, so if i didnt have a levi potion or something i would skip it lol
Yeah, I would use a levitation potion and wait until it ran out so I would fall directly down the well.
Something related I learned is plunging down without any aid on the first or second floor. The damage is minimal and you should be able to recover the loss easily in the beginning. Just make sure you have like 3/4 health. It’s a bit riskier on the second floor because you could get unlucky with crabs or champions on the third floor, if you haven’t healed up before exiting the room.
Well-rooms are perfect for green-seed health recovery.
Safe and quiet.
You can manipulate which inventory expansion appears in the shop. The game picks the one that will free up the most space in your inventory, so just drop some stuff at boss level depth so the type of items you have most of are the targeted.
I think the scroll or potion case is more useful since it can prevent items from being destroyed. I’ll start taking advantage of this to see if that works better for me.
The red berries stop dropping for huntress after the prison. That or I have horrible luck or something else. It has made me question how useful the perks are. Especially since I am so partial to the Warden.
I think once you get 6 you can’t get any more. But I remember metamorphosizing to the skill later on and the berries spawned well past the prison.
Personally, I always put 2 into that skill and it gets the first two points. I avoid tall grass in the first and second floor until I have 2 points into it to maximise getting apples. Then I generally hoard them and they never get used unless a run really goes sideways.
Instead of wasting the inventory slot, you can also just delay taking the upgrade until later in the run
Yes but a run can go sideways in the sewers. In part, thanks to her starting weapon. I play with 5 challenges and I ain’t that good so sometimes I need any little help to salvage a run.
Ratmorgrafying an Evil Eye while it is hovering over a pit is funny.
Using an Elastic Weapon to knock an enemy into a flaming trap is a blast.
Throwing potions of paralytic gas and poison behind the King makes for shooting fish in a barrel, and when all his minions are summoned, toss the King a stone of aggression.
Equipments from tombs and sacrificial alters aren’t necessary upgraded.
Something I figured out was all of the weapons that slimes drop are unupgraded. Presumably the case with the caustic slime as well. The skeletons however, can drop upgraded weapons.