• 23 Posts
  • 195 Comments
Joined 2 years ago
cake
Cake day: June 14th, 2023

help-circle







  • sirxdaemonOPtoPixel Dungeon@lemmy.worldPower of Many thoughts?
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    16 days ago

    Unmatched, in water. But if you’re going that far you probably have a few aqua brews on hand. I wonder how Stasis would bring out a piranha; what if there is no water on sight, nearby?

    You did bring up a good point about other allies. I almost never use a scroll of siren song because I never really needed an extra hand. But a Paladin with PoM is probably the most opportune time to take advantage of that scroll so I’ll play around with it.

    Test4


  • sirxdaemonOPtoPixel Dungeon@lemmy.worldPower of Many thoughts?
    link
    fedilink
    English
    arrow-up
    2
    ·
    28 days ago

    I like being able to scoop up the sad ghost with Stasis. The teleportation and attack direction with Beaming Ray is also useful. Still need to put some points into Life Link and try it out. I wonder if this armor ability, and its spells, might need a buff later on to incentivize people to use it more. Even with the full entourage of sad ghost and the earthen guardian, I don’t see much benefit with PoM; in comparison to Trinity or AF. It’s not bad, it’s just not as good; in my opinion.



  • For the cleric I’m guessing it’s something like 50 or 100 turns after the last experience gain. I presumed the two were supposed to be under the same constriction, so once Hallowed Ground stopped producing unfurrowed grass, I wondered why RS kept going. Perhaps like you said, it may be because it’s much longer for RS, which I didn’t even know about.


  • sirxdaemontoPixel Dungeon@lemmy.worldBug report
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 month ago

    Should bug reports be private messages on here rather than posts? Sometimes it may not be a bug and other players can chime in; like my report the other day. If it is a bug, a community post also gives awareness, which also nice.






  • sirxdaemonOPtoPixel Dungeon@lemmy.worldCleanse+Viscosity
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    I still haven’t incorporated FIMA into my challenges, still at 5, but I think an accessible combo like this can help build my experience with FIMA on. But yeah, I imagine with 9 challenges or around thereabouts, this would simply be an option in a wide slew of tools that would need to be employed to survive.








  • Dev comments in their plan for this year has relevant points that I’ll quote here.

    Halls Quest

    While I don’t want to make the game overly long, a bit more gameplay at the tail end of the game is sorely needed to give players a bit more time with finished builds and time to make use of armor abilities. I have a few ideas for interesting quests that could test an endgame character.

    Alt Paths?

    Another common request is to have more dungeon floors, but just adding more risks making the game too long. An alt path could offer new environments and enemies without making the game directly longer. This would be a huge time commitment though, so I’d only really consider it when ShatteredPD is otherwise finished.

    Endless Mode

    Some form of endless mode is a very common request. This partly ties in to the last region of the game being the shortest, but also there’s just a desire for players to see how far they can get with strong character builds. I have a few loose ideas for how endless might work, but want to focus on other things like new quests first.


  • Toxic gas feels out of place. Corrosive gas has a DOT and Cleanse will remove. It seems like toxic gas doesn’t get dealt by Cleanse for technical/programming reasons rather than thematically. Toxic gas could become a DOT and be inline with corrosive gas. Poison is a DOT so I think toxic gas being a 1 turn DOT wouldn’t be a stretch. Now that I think about it, toxic gas is like the only one without a status effect.




  • Cleanse removes the the aflame effect and that deals direct damage. But I guess that has a personal status while the gas doesn’t have one for Cleanse to nullify. Purity potions kinda muddy things since that will negate poison gas and I expected Cleanse could too since in some ways Cleanse is superior.

    Regarding Radiance, maybe I didn’t explain it well. The mobs that were hit were not technically visible to my character due to the darkness of the level. On level 22, your vision is reduced by 1 due to level darkness. When I used Radiance, the mobs were within my normal vision if there wasn’t any darkness but my character couldn’t actually see or target them before Radiance.