• 53 Posts
  • 250 Comments
Joined 2 years ago
cake
Cake day: June 14th, 2023

help-circle
  • Personally, I’m flexible with changes to the challenges but I imagine some might be up in arms if changes were made here. Maybe as additions; we’ve been getting new classes and mobs, why not challenges? I think I like Curses the most but this just empowers the cleric even more and I’m of the opinion that the class should be taken down a peg or two. Hostile Lands seems like a good newbie challenge but could also be annoyingly run-ending early on. I would think the mage would be, next to hunter, best suited for Fragile. Duelist tears.


  • To be fair, when you’re playing multi-challenges, particularly 9, the other classes get crippled as well; not just warrior. Barren Land and hunter for example. But I agree, warrior is pretty decent without FIMA.

    I don’t think much will change since the dev has mentioned the game isn’t really balanced for multi-challenges. But he was open to tweaking the warrior after the rework and now is probably a good time to tighten the class. So maybe if you present a more thorough case, something could change.






  • It seems if this specific change was intended as a buff, it may be a bit of a nerf. Now, when you have just a few points of shielding after a fight, you hold a meagre shield rather than going into reset right away. On the other hand, if you had most of your shielding in tact, that means the fight was ideal and minimal damage was sustained. And you would get a reduced immediate cooldown previously. It just seems like the worser case scenario got worse and the better one got rewarded.

    Just thought I’d provide some feedback and I’m not looking for any change or reversal. It was manageable before and I’ll manage with the current mechanics.


  • Personally, I don’t see it as clashing. The gladiator is the more active sub-class and currently, in the situation where you’re about to kill an enemy but your shield is up, strategically, you should not end the combo and be in search for your next fight. Your shield will be in cooldown but you have combo built up ready for a finish and reset. The gladiator should be played differently than the berserker.

    But the change you proposed shouldn’t be game-breaking and it’ll make some players happy so I’m not opposed to it or anything. It’s probably a good change.


  • I think overall the change is supposed to be a buff in terms of the damage mitigated by shielding; in total. You do have to actively manage it, to leverage the benefits, as opposed to before. It does require a shift in gameplay and tactics. I like the change because it seems more powerful overall; provided you min-max.

    I agree with the other comment that the gladiator may be able to better exploit the change through Lethal Defense.

    One thing I found interesting is the shielding doesn’t degrade over time as long as an enemy is in view. This can be useful if you’re farming/levelling and there’s a room with a piranha pool in the middle; giving you a bit of control if you disposed of a mob and took minimal damage.

    Certain trinkets are more useful now, if say you got them through the random selection. I’m thinking of the vial of blood in particular. At +3, 10 dew gives pretty much a full heal. I imagine 5 would be enough to help hover around 50% health. I haven’t gotten the vial on a recent warrior yet so I can’t confirm. But 5 is quite easy to obtain.



  • sirxdaemonOPtoPixel Dungeon@lemmy.worldSpawning hermit crabs?
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    13 days ago

    I generally would welcome a hermit crab most of the time since dispatching one isn’t too difficult and has a good chance of netting you an armour, which could be quite helpful.

    But definitely, the scenario could also be the straw that breaks the camel’s back in certain situations. I think a low(maybe 10% would be better) rate of this occurring and halving subsequently may make it manageable. I’ve killed 9 in total so far and they aren’t that bad.




  • Could you expand on that? I think this trinket a trap and not good at all. While it makes you harder to hit, it also makes enemies harder to hit. There is a limiting factor to making guaranteed hits; via wands, spells, etc. If you’re able to make those hits the majority of your attacks then in my opinion, this trinket augments your firepower rather than makes an already strong build OP.

    The only time I might consider this trinket is if you exploit dropping it when firing your bow and picking it up for melee. Even then, personally, since I play with multiple challenges, I’d rather amass resources with the mimic’s tooth, rat skull, shard of oblivion, etc.





  • On the Block List page, if you scroll down using the left side of the screen, you should see the list of communities and blocked users. If you visit your home blahaj.zone and view your Blocks page in Settings, the communities and users you block in Connect should also be on this list.

    If the above is not the case, what version of Connect are you using? The version can be found at the top of Settings.





  • Finally ran into one myself. Luckily it was on a hunter; probably the best matchup. While I was a fresh level 2 on floor 2, it did take a lot of volleys before it fell. But I got a nice leather armor and a wand of regrowth out of it. So generally more worthwhile than an animated statue.

    But yeah, exiled knolls will attack from 2 squares away, with it wielding a spear and all. And spear damage can get up there. I suspect if I wasn’t on a hunter, I’d probably ended up in the same fate.