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It just indicates that Dead Cells itself isn’t very demanding, so the power draw in that game converges against idle draw where the issues are most apparent
Windows uses a lot of power just existing, so you can’t get any of the windows handhelds down to a low power consumption. I remember when the Rig Ally first came out, the verge tested it using 5-8w of power on the steam deck, and using 16-22w of power on the Ally. Some of that is the hardware (the Deck has a really power efficient chip for low power games), but a lot of it is windows.
wtf happened at dead cells? I mean I almost don’t believe the results
It just indicates that Dead Cells itself isn’t very demanding, so the power draw in that game converges against idle draw where the issues are most apparent
Windows uses a lot of power just existing, so you can’t get any of the windows handhelds down to a low power consumption. I remember when the Rig Ally first came out, the verge tested it using 5-8w of power on the steam deck, and using 16-22w of power on the Ally. Some of that is the hardware (the Deck has a really power efficient chip for low power games), but a lot of it is windows.
This explains why Windows laptops just randomly start spinning their fans. Random energy consumption -> heat production increased -> fan spins
It takes a lot of power to send half your life to the other side of the world, to MS datawarehouse.
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