• tiramichu@lemm.ee
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    14 hours ago

    It’s definitely not a “rouguelike” because it lacks the number one important aspect of either roguelikes (or rogue lites ) which is random generation.

    It’s not really bullet hell because while the enemies can shoot the focus is not on dodging bullets but on finding any viable way to manage the hoard, which could involve kiting or tanking, dependant on your build.

    So what common elements does the genre have, if we look at games like Vampire Survivors and Brotato?

    • Victory is defined not by achieving a set objective, but on surviving a fixed time or number of waves
    • Shooting is automatic (you don’t have to fire, only move)
    • Camera is usually top-down to help with visibility

    So maybe:

    2D Wave-Survival Autoshooter

    • whatsgoingdom@rollenspiel.forum
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      14 hours ago

      Since roguelike is also derived from the game rogue, is simply suggest something like survivor-like. Your suggestion has the problem: not all are 2D, not all have distinguishable waves, and not all are auto shooters :D

    • Malix@sopuli.xyz
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      13 hours ago

      Yea nah, for it to take off it needs to be short and memorable, “2d wave-survival autoshooter” is just word salad and too cumbersome to use, imo - it’s more of a short description rather than a name.

    • Dagnet@lemmy.world
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      8 hours ago

      Definitely not roguelike because those are turn based. It could be roguelite but only in some aspects