*horizontal, but yea. ISO seems to be hella rare. Don’t euro-peeps really buy mechanicak keebs that much?
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
*horizontal, but yea. ISO seems to be hella rare. Don’t euro-peeps really buy mechanicak keebs that much?
while davinci resolve is probably pretty top shelf as editor, just be mindful of limitations, namely: https://wiki.archlinux.org/title/DaVinci_Resolve#MP4,_H.264,_H.265_and_AAC_Support
DaVinci Resolve free does not support decoding or encoding H.264 and H.265 video, regardless of the container type.
Neither DaVinci Resolve free or Studio versions support decoding or encoding of AAC audio streams.
Unless you feel like buying the studio version, you can’t really use h264/h265 video codecs. For me this is pretty much a dealbreaker as I don’t have hardware which could encode eg. AV1 video reasonably - and I really don’t want to transcode recordings to different formats for editing.
It’s been a while since I last played fallout 4 - outside of Fallout: London, while it’s “technically” the same game, it’s not. Haven’t played the “next gen” patch version.
Anyhoo:
Right there with you about the settlements.
Building my own fortress just for the sake of it? Sure, but functionally literally a single container box, few crafting tables, bed and maybe walls if you really want to is needed. I don’t mind some settlers to make the place a bit more lively, but they have absolutely zero agency of their own. I just can’t be bothered to micromanage a bunch of idiots who seem to be starving until you literally hold their hand and make them farm the plants that were right next to them all the time. Haven’t tried sim settlements mod.
The thing that starts to really annoy me is how some settlers seem to get captured by bandits all the time. My “favorite” was this one lady who got captured on weekly basis, and was held every week in the same bunker, tied down on the same spot. After several rescues the bandits just stopped respawning, so she was just sitting in the bunker tied down and all the doors were open. I like to imagine it was her kink and not just badly implemented repeating quest. Eventually I just stopped caring, it was getting stupid - even in Fallout’s standards. In general the generated “quests” are fine, but they start to repeat pretty quickly.
My preferred method was just to mod carry weights to zero and vacuum everything scrap looking on my adventures and craft away - I know I could just consolecommand in the parts, but I’d rather do some collection on my own.
The adventuring in F4 was pretty great, I did enjoy snooping around the city and doing odd jobs here and there. I’ve played the game few times to like lvl 60-whatever but never finished the main quest - furthest I’ve gotten was apparently to start pushing the final attack to the institute but I just couldn’t be bothered. I did finish the dlc’s, tho.
All in all, kinda feels like it’s the middle of the road Bethesda-game, decent-ish on it’s own, better with mods.
I don’t think you can take your 3 curved monitors in eg. trains or other travel with you. :P
I don’t have steamdeck either, but seems like pretty dope portable system to me.
any% with glitches is pretty much always a wild ride to watch.
on that note; man I need to get back on the IGN’s playlist of “devs react to speedruns”, most devs are such good sport when it comes to breaking their game :D
TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.
I played the freebie version ages ago, any thoughts on if the Plus -version’s content worth revisiting it? The shock value of the game is kinda one-and-done I feel.
just spitballing here, but: https://archlinux.org/packages/extra/any/geogebra/ -> requires java-runtime, so it’s a java-app?
the wiki ( https://wiki.archlinux.org/title/Wayland#Java ) seems to have some leads - but my takeaway is: with gtk3 it might work but otherwise the feature doesn’t exist yet, but I dunno. Only java-app I run in wayland+plasma is Netbeans and it seems to work fine as is
Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I’ll probably look up some gameplay video at some point.
weird, yesterday I couldn’t get it to work with generated 4k x 4k square of just alpha, but today it does work a charm. Must have been tired and derped something fierce.
Eitherway, so far, as far as jank solutions go, it seems to be the least jank. Thanks.
So essentially what I’m doing is thumbnails for my yt-videos, the scene itself is my logo & a video episode number (geonode thing that generates number outline, etc, all I need to do is change the number in geonode settings).
Essentially:
the ground “plane” is a shadow catcher.
Then in compositor I want to add eg. game logo & some screenshot/relevant scene/background from game -> position/rotate them (separately) -> done. This is essentialy once-and-done.
Occasionally the logo and background don’t play nicely, so the logo needs some dropshadow, for this I sometimes just use the logo’s alpha to make a black version of it & offset it somewhat under the original logo.
(the left-corner of the first word of the logo)
And this is where the cropping issue can happen. And as stated in op, I could add padding to the image, but again extra step OR do it logos/backgrounds in gimp… etc etc, there are out-of-blender options, easy ones. But: Ideally I’d want to automate everything for the ultralaziness. :)
edit: I did at once point add the logos as planes in the scene (as seen in the object outliner), but that was bit fiddlier than just dropping them in place in compositor, and similar “dropshadow” issue still existed, kinda. Some offset second plane does work - kinda. But logos tend to vary in size and aspect ratio, so it becomes fiddly rather quick - the compositor is easier in this case.
Dolphin - absolutely banger of a gamecube/wii emulator. It has absolutely everything imaginable.
Dolphin has so much customization if needed, it even allows typing mathematical equations to alter analog stick sensitivity curve. My mind was absolutely blown when I found that out. Added some tiny tweaks to it to “round out” the curve a bit, as I felt like the small movements didn’t really register as neatly as I would have hoped, and with small mathy-math-math input it was great. For the life of me I can’t remember what the equation was, probably squareroot or squaring the analog input so it curved a bit. (EDIT: I did the equation for trigger, not analog stick, but option for the stick is still there)
Mesen is also quite dope for NES, at least the version I’m still using. I’ve understood the current version bundles nes and snes into same application? Either way, probably still pretty much top tier.
IMO, best features:
ScummVM, not really an emulator per se, rathar an interpreter (afaik). Essentially it lets you play old (and some new) adventure games on modern systems. It does all adlib/midi/mt32 (with roms you need to source yourself) and graphics tricks. Unified settings and all my adventures in one places? Easily scummvm over actual retro-pc/mac/amiga/whatever.
Grim Fandango is great, and the remaster with mouse controls is absolute peak with the added traditional mouse point&click interface. Though, mouse controls don’t really work for every occasion in the game, but it’s pretty minor issue overall.
Shame the remaster couldn’t really clean up the cutscenes, as those are VERY crunchy with the late 90’s video compression. Kinda same for the static backdrop graphics. The in-game lighting did get a lot nicer!
I’ve been meaning to test out https://hexagon.codes/grimhd - someone seems to be ai-upscaling the backdrops to modern resolutions & color depths, they seem very nice on the screenshots. So you know, disclaimer: haven’t tried it myself, can’t endorse it, and if you do: scan it for nasties first.
you might have to explain the joke a bit. I get that jokes don’t get better with explaining, but… I don’t get it
Eternal Darkness is one of the very few horror games I’ve played AND completed - well not 100%'d but played through twice, once on GC and once emulated.
The game kinda waters down the whole sanity thing as you can just magick your sanity back up. Same for health, and magick goes up by just running in a circle for a bit. So essentially you can just max all meters all the time.
Either way, it’s a neat game. Even for those who are not really into horror games, as the game isn’t really that spoopy - and this is coming from someone who just generally can’t with horror games.
started with NES games in late 80’s, so in theory I should be fine with game pads? Platformers and driving games I can generally do fine, anything else? … heh, it’s like watching parents use computers. I just can’t do first/third person aiming with analog sticks or use bumpers/triggers at the same time with anything else.
Mouse and keyboard are my weapons of choice, at least with those I’m not embarrassingly bad.
edit: though, Nintendo Game Cube controller is kinda my thing, not that I’ve played much of NGC games or anything, but I did finish Eternal Darkness just fine (emulated, used savestates, but still), the controller just feels way more natural than modern xbox/ps controllers
exactly this.
As cool as it is (pun intended) to reach new heights with liquid nitrogen, what is the usecase for ~an hour (give or take) of stupid fast computing? I generally tend to use my machines longer than that.
…seen this few times now, I’m apparently out-of-the-loop enough to not understand what this is about.
Why are they doomed?
Both seem reasonable. The banning is (AFAIK) mostly to prevent cheaters from making made-up familymember steam -accounts, and cheating in games as them. Once one made-up family member is banned, make another.
heh, no biggie, it happens. :P
Either way, the world (well, me, at least) needs more ISO -keebs. ISO ortho would be cool…