

frames, probably not. But textures, geometry data, shaders and stuff like that, probably? I guess.
The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
frames, probably not. But textures, geometry data, shaders and stuff like that, probably? I guess.
winevdm as in this https://github.com/otya128/winevdm ? I have used that on Windows before, and if I’m not entirely mistaken, isn’t it a part of wine anyway? At least winevdm.exe
exists in my wineprefix.
One question is, how should one understand the GPU vram usage, when it is reported as 16.0/15.7 GB?
IIRC, using more vram than what’s on the card isn’t a show-stopper, just slow. The parts that don’t fit on the card just lay in RAM and are swapped back on card when needed. This is fairly slow and comes with a performance penalty, which is why the numbers are shown as red on there.
as for why it’s not showing full 16 GB as being the max? … no clue, probably the card needs some vram for it’s own operation/general framebuffer (or whatever is the term) for displaying eg. the os, not just the game. But I’m just guessing.
IIRC I have tried the game with proton(and/or -ge), it never worked on those.
I’m probably just going to accept dosbox for the game (it also fixes some minor graphics issues with it). I’m mostly concerned about old game installers - but then again, gog/steam don’t have those installers anyway, so it’s only an issue if the user is adamant on using original install media or so.
This update broke a game for me, namely “Castle of the Winds”, it’s a 16-bit windows 3.1 game. Not really a huge loss as I can just run it in win3.1 I have in dosbox - but it was pretty nice to have in modern resolution :D
Haven’t done much searching for remedies, but kinda looks like 16-bit support is gone https://bbs.archlinux.org/viewtopic.php?id=306297
Gotta wonder what’s the workaround, as many older games have 16-bit installers, even if the game was for eg. winxp or so.
I guess I could always just have an older wine on the side, but… I dunno. I’d like to keep it simple. :/
I did like Control, and I do like coop-shooters… but I would prefer some story campaign instead of few repeatable/grindable mission-types with minor run-to-run variance.
Overall, I’m definitely wanting to play through this to completion.
So, this game does have some story arc? Genuinely do want to know.
cool. in general the plain fps readout is enough for me, but a more comprehensive option sure doesn’t hurt. Hopefully that’ll come to linux as well.
huh, 5 levels? Even if sizeable, still sounds like vast majority of coop-shooters where the idea is to run the same missions over and over again.
Are there any coop shooters with actual campaigns anymore? Running same missions gets samey really fast.
Stiff linear ones are my thing, currently using Durock L7 78g ones. Haven’t really felt the need to seek alternatives as they’re nice, smooth and my sausage fingers don’t cause accidental keypresses when just resting them on keys :D
With random flailing, most likely
Just to add: possible need to tap esc first, as your random flailing probably put you in insert mode, or something more exotic.
And only add w if you want to save the file. :q! If you don’t
I wasn’t aware of that, thanks. And apparently a post popped up on there just moments a go, so it seems to work, even if older posts don’t. Thanks.
weird, if I go to the pefed.social url from op, I see many threads in the community but if I follow that link, the entire community is empty. What’s up with that?
Always have, always will. Disable updates if you’re worried
regarding OP, kinda bummer that the bike bug which lead to nude A-posing when riding a bike was fixed.
I did goof with it when it was still a thing:
While it’s not indie: Cyberpunk 2077?
You can make your character as pretty as you please (though, no “sex appeal” -slider like in Saint’s Row :D). Also, no 3rd person camera, so you’d only see your character in inventory screen. Otherwise there’s bit of boobies to be seen - and massive amounts if you so choose with modding.
Difficultywise it’ll cater to very casual approach, but the game does the “bethesda-thing” where you will end up as destroyer of worlds regardless of difficulty.
edit: btw, you might want to specify your platform? No modding for cyberpunk on consoles as of yet, I just assumed PC here.
In defence of Warhammer-fans, at least with physical products scarcity can be a thing, and as physical goods they do have resale value.
But yea, plastic crack is expesive. Wish I had a space to use a 3d printer. :P
havent tried it, but lutris has epic support: https://lutris.net/games/epic-games-store/
now… is it an improvement? again no idea because I don’t use epic
How are the screwing with gamedevs? I don’t generally follow anything apple-related stuff
I could see a single short mini-episode where Duke shoots shit up and saves the day, and that’s the depth it goes. A whole series? Kinda seems a bit too thin for that.
Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don’t - other people gonna raise hell. I don’t see there being a winning move here.
But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.
edit:
as the article says. I guess they have a vision, but at the end of the day, a “middle finger to everybody” doesn’t seem like a commercial success. Oh well, remains to be seen what comes out of this.