alessandro to PC GamingEnglish · 3 days agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up161arrow-down10
arrow-up161arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro to PC GamingEnglish · 3 days agomessage-square16fedilink
minus-squareDebatableRaccoonlinkfedilinkEnglisharrow-up21arrow-down1·3 days agoDoesn’t stop the execs getting docile
minus-squareEldest_Malk@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down1·2 days agoAnd incredibly facile.
minus-squareLostWonlinkfedilinkEnglisharrow-up5arrow-down1·edit-22 days agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.