• umbrella@lemmy.ml
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    7 hours ago

    realism and visual fidelity are not the same thing.

    BUT, visual fidelity adds a LOT to the great writing in rdr2.

      • umbrella@lemmy.ml
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        4 hours ago

        you are right i didnt notice i had worded it that way and its not what i meant

        • Maggoty@lemmy.world
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          2 hours ago

          I see, and yeah graphics can help a lot. But how much do we actually need? At what point is the gain not enough to justify forcing everyone to buy another generation of GPUs?

          • umbrella@lemmy.ml
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            2 hours ago

            i think as it advances the old ones will inevitably look dated, dont think there will be a limit short of photorealism, its just slowed down a bunch now. imagine if we had a game like rdr but actually photorealistic. shit with vr you imagine any photorealistic and immersive world, that would be so cool.

            sadly, the profit motive makes it difficult for a given studio to want to optimize their games making them heavier and heavier, and gpus turned out to be super profitable for AI making them more and more expensive. i think things will definetly stagnate for a bit but not before they find a way to put that ray tracing hardware we have now to good use, so well see about that.