DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years…
It has to be something that fits in a relatively small package so it can fit in the space constraints of old hardware. Anything with true 3D levels and texture mapped models is right out.
It also can’t be predominantly written in assembly. Making assembly code run on a different architecture is practically a complete rewrite, not a port.
This leaves a very narrow window of games written right around the time of Doom.
It has to be something that fits in a relatively small package so it can fit in the space constraints of old hardware. Anything with true 3D levels and texture mapped models is right out.
It also can’t be predominantly written in assembly. Making assembly code run on a different architecture is practically a complete rewrite, not a port.
This leaves a very narrow window of games written right around the time of Doom.