The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 6 days agoSure, if you put it like that...lemmy.worldimagemessage-square78fedilinkarrow-up11.07Karrow-down125cross-posted to: [email protected]
arrow-up11.04Karrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 6 days agomessage-square78fedilinkcross-posted to: [email protected]
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up9·6 days agoWhy would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkEnglisharrow-up7·6 days agoTheir code is literally spaghetti
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·6 days agoI wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-25 days agoTechnically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·6 days agoIf they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
Their code is literally spaghetti
l-… literally?
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution