A minor patch fixing usual HD2 scuff and bugs.

  • Sonotsugipaa@lemmy.dbzer0.com
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    2 days ago

    Something the patch notes didn’t mention: the OPS seems to have its cooldown reduced to 77 seconds.
    I may be mistaken, but I swear it was something like 90s a week ago…

    • tiberiusOPM
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      3 days ago

      I’m so casual, I didn’t even notice.

      • GhostlyPixel@lemmy.world
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        3 days ago

        Probably very loadout dependent too, I have been playing a lot of bots with the diligence counter sniper and AMR, so I do a lot of ADS

  • MrNesser@lemmy.world
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    3 days ago

    Double sickle now sucks. The charge up time for armour pen makes it useless vs striders

    • tiberiusOPM
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      3 days ago

      It did feel too good. Like made the other laser weapons look bad.

      • MrNesser@lemmy.world
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        3 days ago

        With the downgrade in ammo capacity for the grenade launcher they have effectively nerfed both weapons in the war bond.

        I’ve not been playing regularly recently but I’m even less interested now.

        • fearpanic@lemm.ee
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          2 days ago

          Nah just give the double a try against bugs or illuminate, shred small stuff, then change targets to medium stuff. Works pretty good with fire resistant armor. The damage increase is also great.

          Iirc you hit better breakpoints with 70 (or 65) damage

    • Sonotsugipaa@lemmy.dbzer0.com
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      2 days ago

      On the contrary, it now goes up to pen 4 so if you’re willing and able to literally take the heat you can shred them in seconds.

      • MrNesser@lemmy.world
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        2 days ago

        But it starts at light pen same as the sickle. A double should start at medium.

        I dare you to stand in front of a hulk or a devastator and get to pen 4 without dieing